Tuesday, April 9, 2013

Halls of Flesh-Shaping from a DPS perspective

So it turns out we have another week before we face down Lei Shen and the whole of LFR Throne of Thunder effectively goes on farm (not really a term that has much meaning when it comes to LFR, of course.) After neglecting my Death Knight as I level up a Worgen Rogue (and try to level his leatherworking after-the-fact, which is a HUGE pain that I'll probably write an entire article about) so that I can have a rogue Alliance-side to benefit from all the guild perks and my alt network (my poor Hordies, I never see you guys anymore) and also because Worgen are awesome.

Anyway, I took Oterro through the Halls both last night and today after the server reset, so I've got a decent amount of recollection about the segment. I still don't have Son of Animus, but damn it, I'm going to have it some day!

Durumu the Forgotten:

The only real difference dps'ing this than tanking it is that you need to go kill the Fog Beasts that get illuminated by the light. I'm still not quite sure why I was told to tank in the yellow beam, but basically, if you get a beam pointed at you, you want to run around the boss as quickly as possible to illuminate your beam's respective add. Then you kill it. If you're not selected for a beam, just kill the adds when they get illuminated.

Thankfully, they've made the maze a little clearer to see in a recent small patch. The key to the maze segment is not to get too tunnel-visiony on your DPS rotation. You can still put some damage on the boss, but don't expect to be pulling off anything serious.

Primoridus: The key here, I think, is to make sure you know what kind of ooze residue you're stepping in before you do so, so as not to get the debuffs from the purple ooze. There's a lot of raid damage here, so survival abilities are a great idea. And don't even think about attacking the boss unless you're fully mutated, except maybe when the boss is first pulled and there aren't any oozes to attack.

Dark Animus: This, I expect, is going to keep wiping people for a while, like Garalon. The key to the fight seems to be to do things gradually. I've seen two very effective strategies here.

One is that you have one tank just babysit every little Anima Golem and have the other tank pull one or two of them off at a time, to a big stack where all the dps and healers are standing. As the Large golems start activating, this broke down a bit for us, but it also meant that we got one of those at a time. These Large golems are the most dangerous, and should be focused down as quickly as you can.

The other strategy was to have us start on one side of the room, effectively dealing with the chaos of AoE and Crimson Wakes, but only half of them at a time.

In both cases, remember that there's not enough Anima to fully power Dark Animus, so basically you want to kill every add. If you can get every Large Anima Golem down, you should be in pretty good shape, and if you get both Massive Anima Golems down, it's very unlikely that you will wipe, unless you've got like three people left or the tanks don't know how to get out a ring or do a taunt-swap.

Conclusion:

Durumu is actually probably going to be a one-shot boss after a few weeks of people getting to know the fight. The Disintegration Beam phase will cause a lot of panic, but when you find out how to survive it, the rest of the fight is trivial. Primordius does have a lot of raid damage, but as people gear up and kill him quicker, and are also better about getting their oozes, this should be a piece of cake. Dark Animus, well, you're probably going to have people shouting at each other and arguing strategy for a long time yet.

This time for real, Lei Shen, you and me, buddy, next week.

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