Tuesday, February 24, 2015

The Black Forge: BRF Wing 2: Tank Perspective

The Black Forge is the second wing of Blackrock Foundry. Here, you'll face the twins Hanz'gar and Franzok, as well as Flamebender Ka'graz and Kromog.

Much like the Slagworks, the wing is fairly nonlinear, but it's likely that on LFR there will be a set order in which to do the bosses.

Trash before Hanz'gar and Franzok:

You'll start at the very beginning of the raid, like with slagworks. but this time you'll head left, taking an elevator way down (past the Blast Furnace) to where the forge is.

Trash is fairly simple here. Just clear forward and you'll eventually get to the room with the twins. There's a bit of trash in the room, and once it's cleared the bosses will be available.

Hanz'gar and Franzok:

Hanz and Franz are going to pump *clap* you up!

This fight is actually pretty simple. Though I'm sure some of the mechanics are more tricky on Normal, on LFR you basically pick a boss, the other tank picks the other, and you more or less tank-and-spank them. There's no switching required (at least on LFR.) The whole fight takes place on conveyer belts, and while they sometimes stop, you'll need to be on your toes the whole time (I'll be curious to see how this is on a ranged class.)

The main challenge is that over the course of the fight, one of the twins will jump away and start operating either the burning plates or the stamps. The plates will scoot down on the conveyer belts and you'll simply have to make sure you dodge them.

When you get the stamp-presses, you'll see little yellow rectangles on certain sections of the floor. Get out of these before the stamps come down or you'll take a lot of damage (though not automatically lethal.)

The two share a health pool, so just go to town and stack them for cleaves.

Trash before Ka'graz:

You'll come into a room filled with conveyer belts. Watch out for a disorient effect, but otherwise it's just a zerg.

Flamebender Ka'graz:

So here's the thing - on LFR, with a bunch of day-one people, this was an utter zerg. The other tank dc'd right at the beginning, and I went down at about 50%, and was not rezzed until 25%. We still managed it.

Basically, kill Arknor Steelbender (though apparently if you don't kill him on Normal or above you get him as a follower.) There's a tank-swap debuff and some fire wolves who pop out, one of which needs to be tanked (and they're both supposed to die at the same time.)

But we just kind of tank-and-spanked it. And then for a bit just the spanking.

Trash before Kromog:

Nothing serious, just head back into the conveyer belt room and head north to get to this massive Magnaron with a double-chin.

Kromog:

Other than a tank swap, there are only a couple things tanks need to worry about. He'll telegraph a big slam attack that you'll need to dodge. Also, the tanks need to stand next to each other to absorb some ability. If there's not a tank in melee range, he'll continually do a nasty raid-wide AOE.

Why would you be out of range? Here's why:

Occasionally, he'll start to channel a spell that creates orange runes on the ground. Each individual player needs to stand on these runes until a hand grasps them. Try to damage the hand - but ONLY A LITTLE BIT. The hand is there to prevent you from flying in the air when he starts pounding the ground. If you aren't grasped, you'll take massive fall damage. When the pounding is done, tanks need to get out first and pick up the boss while the DPS breaks the rest of the raid out.

For the ranged/heals, there are also red runes that will pop up. I believe you just have to dodge the clapping earth-hands before they can hit you.

And with Kromog dead, you're done with wing 2.

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