Well, contrary to my previous post, it appears that Timewalker dungeons will be implemented in 6.2, despite not being mentioned in the current patch notes.
It appears that you will be able to run random dungeons from particular expansions, and your item level will be scaled down to an appropriate level for the given content (presumably we'll retain all our level 100 abilities.) For instance, Lich King dungeons will scale you down to 175, given that the rewards in the Wrath heroics were item level 200.
What the rewards for running these scaled dungeons will be is not yet known, but I for one am super excited about this. One of the sad facts of an MMO that gets new expansions every other year is that if there's content you enjoy running time and again, you'll eventually hit a point where it's not just that there's not challenge, but that it doesn't even really work as a dungeon.
My recommendation for these would to have lots of cosmetic rewards associated with them (I'd love to see a full time walker transmog set for each armor type) but also some sort of gear currency - seriously Blizzard, bring back Valor Points. One should get better rewards from the new Mythic dungeons, but there needs to be some reward for running these other than the joyous burst of nostalgia.
(Also, presumably the 3.3 Frozen Halls dungeons and 3.1's Trial of the Champion will scale us down slightly less.)
UPDATE: It looks like there will be a daily quest or something like that that will reward 690 gear pieces, which is equivalent to Mythic Dungeon drops (other than the rarer 700 drops in Mythics.) That will certainly make these attractive, but let's get on the cosmetic rewards. At least let me get one of those awesome infinity-symbol Timewalker tabards.)
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