Saturday, December 12, 2015

Breaking Down Fury

While certainly not getting the kind of total revamps that some other specs are getting, Fury is in for some changes. Enrage will work a bit differently, and while you'll still want to get Enraged as much as you can, you'll have stuff to do when you're not.

Titan's Grip remains a thing, and the Fury artifacts will indeed be a pair of two-handed swords, strapped to the back.

It appears that they're going to focus more on auto-attacks for Rage generation, which should make Haste a more attractive stat to the spec.

As always, this is based on an early Alpha build, so everything's subject to change.

Bloodthirst is on a 4.5 second cooldown, doing physical damage, generating 10 Rage and restoring 5% of your health. It also has a bonus 40% chance to crit.

When Bloodthirst crits, you'll become Enraged, which now gives you 100% Haste, but also increases the damage you take by 30% for 6 seconds (good thing Bloodthirst heals you.)

Raging Blow strikes hard with both weapons and costs 10 Rage, but no longer has charges. Instead, you can simply use this as much as you want as long as you're Enraged and have the Rage to pay for it.

Rampage is a new ability. It costs 50 Rage doing 5 strikes over the course of two seconds (the last two do twice as much as the others) and always deals damage as if you were Enraged.

Whirlwind costs 30 Rage, dealing damage to all enemies within 8 yards and causes your Raging Blow to hit 4 additional targets for 6 seconds. (This second part is a passive called Meat Cleaver, which should be familiar, though it's been buffed.)

Execute costs 30 Rage and does a bunch of damage with both weapons to a target that's below 20% health.

Berserker Rage is a 30-second cooldown giving immunity to Sab, Fear, and Incapacitate effects for 6 seconds and Enrages you.

Recklessness is a 1-minute cooldown that gives you 100% crit chance for 5 seconds.

Mastery: Unshackled Fury increases damage you do while Enraged.

A lot of this should look familiar. You can add in abilities like Heroic Strike and Overpower (though they've been redesigned) via talents, but the overall shape of the spec is familiar, while being a bit more streamlined.

So, before artifact traits and talents, we've got:

1. Bloodthirst on cooldown.
2. Berserker Rage if not Enraged.
3. Execute if Enraged and the target's in execute range.
4. Raging Blow if Enraged and it isn't.
5. Rampage if not Enraged and Bloodthirst and Berserker Rage are on cooldown. (You might use Execute even if not enraged if you can, when you're in range, though I suppose that depends on how high your Mastery is, as Rampage always benefits from it.)

For AoE situations, you'll probably want to use Whirlwind instead of Rampage, and always make sure you have Meat Cleaver up before you hit Raging Blow.

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