Saturday, March 24, 2018

Some Specs That Aren't Changing a Ton

It is, granted, possible that these are awaiting changes, but I've done a bit of testing with Frost and Blood Death Knights and Havoc Demon Hunters and I can say that they feel mostly unchanged.

Starting with Havoc:

One welcome change is that Eye Beam will now deal double damage against a primary target, which should allow one of the most iconic Demon Hunter abilities to be used in single-target encounters. There are some new talents and some that have been shifted around. You can still opt for Fel Blade and then make Demon Bite into the passive Demon Blades talent, which is how I currently run my DH.

Demon Hunters also now place a debuff with their attacks on the target that increases magic damage taken by 5%. This ought to apply to all your Chaos Damage abilities, and is essentially the raid buff you bring.

Now Frost:

Frost is almost entirely unchanged. The one thing that makes it feel a bit different is that, now that most cooldowns are on the GCD, if you're running Obliteration, you'll need to take two solid global cooldowns to get Pillar of Frost and Obliteration running.

Blood:

Similarly, Blood's changes are very subtle - the main thing is that Bone Shield now increases armor proportionately to your strength rather than simply reducing damage taken. Beyond that, though, it's mostly familiar.

If anything, the main oddity in all of this is going from epic Argus/Antorus gear and artifact weapons to a bunch of green gear. I suspect that when we take our characters into the new zones, even without artifacts, they should feel a lot more powerful than the premade characters available on the Alpha.

We also have yet to see how the Heart of Azeroth - essentially the universal "artifact necklace" of the expansion - is going to work. Currently, certain quests reward Azerite, which levels up the necklace, though for now it's just a boost to item level.

It's pretty early alpha though, so we'll have to see how things develop.

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