Again, I'm struck by how cool the aesthetic of Ny'alotha is and how I wish we'd had more time to explore such a thing (like having it as a full zone - though I do enjoy the invasions.)
After beating the first three bosses, you emerge into the Waking City itself. Emerging from the truly cyclopean architecture of the first wing, this wing has you ascending two ziggurats, each with two bosses. These building's aren't quite as ominously massive as the one you emerge from, but it's here that you see the Ny'alotha skybox, with its massive tentacles extending from N'zoth's massive form.
Taking the right ziggurat first, you start with Dark Inquisitor Xanesh, who is tormenting Azshara for her intended betrayal. The boss herself is pretty trivial to tank - just make sure to leave some room behind you so that when she knocks you back you don't fly off the side of the platform. Dodging void zones (void cones?) is relatively simple, but the trick here is that players who take part in the Void Ritual need to bounce balls of void energy back to a portal lest they empower the boss.
At the top of this ziggurat is Vexiona. We really botched this but managed to LFR our way through a single pull. I believe (and could be wrong) that you can just have one tank on the dragon and the other on adds. When an add dies, the tank can pick up its essence and do a massive beam attack against smaller adds that show up. There are a ton of these, so I think the real key to beating the fight is to make sure you wipe out the adds asap. The dragon will also fly into the sky and do a big breath on the top of the ziggurat, which unfortunately creates an effect that is still impossible to see due to a Mac bug they have yet to fix. So I kind of moved until I wasn't getting the warning debuff. At 40%, she stops summoning adds but does a number of really nasty things where you'll want to run away from her and she puts a stacking debuff on the tank that does more and more shadow damage. Our healers were incredible.
The left-hand ziggurat starts with The Hivemind. This fight is relatively simple. You have two bosses - one per tank with no swapping required. They seem to, at least on LFR, share HP. The two big guys take control of the swarm periodically. While the tall one is in control, you want to stack them, while when the shorter one is, you want to separate them. Then, it's all about killing adds, dodging out of nasty stuff, and interrupting the short boss so that everyone doesn't get poisoned.
At the top of this ziggurat is Ra-Den. This is one of those fights that's easy to cheese on LFR. He'll regularly draw two orbs - one of void, the other of vita - to himself, which buff him. In theory you're supposed to kill these orbs, but our typical tunnel vision DPS didn't, and we were fine. I believe the void one causes a glob of void energy to bounce around the room, which you'll want to have people catch (it'll go the direction they're facing when it hits them.) Like Vexiona, at 40%, he stops doing the old stuff and starts blasting the area with void and doing a harder tank-swap debuff, but it's ultimately not that hard to dodge things.
Next wing, which presumably will be in two weeks, is "The Gift of Flesh," which has Shad'har (one of those eye-covered double-headed dog things that are sometimes demons and sometimes aberrations,) Drestagath (what looks like a big eye-tentacle) and Il'gynoth, in a new form (hey, the guy did tell us he was going to Ny'alotha when we beat him in the Emerald Nightmare.)
That leaves the final wing for just N'zoth - the carapace and then the Old God himself.
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