So, Raszageth is not messing around. We managed to down the first boss on the first pull, but then it took us nine pulls to get the final boss of the raid down.
Let's do a quick overview of that first one though. I should say, though, that I broke my mental health rule on this one and tanked it the first go around - though honestly there's only one ability that really taxed me tank-wise on the final phase of Raszageth. Otherwise it wasn't too stressful (other than just watching my health ping-pong - seriously, she hits hard.)
Broodkeeper Diurna:
Diurna's kind of old-school in that they actually, genuinely, have the tanks do different tasks. One tank holds onto the boss more or less in the center of the room (maybe moving away from the adds when they spawn? I wasn't on this task). The other tank runs to where the various torch/brazier/spiraly stone things are around the room and picks up the adds that spawn near there.
The adds will get some kind of defensive buff if they're near the boss, so you need the raid to separate into two groups and have one group focus on taking adds down while the other focuses on the boss.
One mechanic I didn't interact with is that players will need to get some kind of laser beam to focus on them and destroy eggs that Diruna tries to empower.
After hitting some health percentage (I want to say around 30%) the fight basically becomes a tank-and-spank with a taunt-swap and the adds stop spawning. Again, DPS might have a more complicated task vis-a-vis egg destruction.
Raszageth:
You ready for this? There are five phases to this fight.
Phase One: You're on the platform where she starts the fight. Tanks will need to swap on each use of the Electric Jaws attack - relatively simple, it leaves a DoT on you, so healers will need to continue healing the off-tank.
Periodically, random (non-tank) players will be hit with an ability that leaves a kind of puddle/cloud of electricity on the ground that slows you and does damage to you. You want to place these in a kind of arch around the boss toward the edge of the platform. (They don't last forever).
You'll need these clouds/puddle things because periodically, the boss will knock everyone back, potentially off the platform to their deaths, but if you are knocked into these puddles (or get in before she does) you'll be stopped. (I actually recommend stepping in beforehand, as you won't be knocked back at all.) Much like on Dathea, Ascended and Sennarth, the Cold Breath, Death Knights can use Death's Advance to be immune to this external movement and ignore it (my co-tank was a DK who just got to chill out with the boss).
Additionally, on this phase, there are little blue circles that will briefly stun you if you get hit by them. Not terrible, but something to avoid.
Finally, when her energy fills, she'll summon a little storm sphere add at each player's position. These cast a spell that will do a bunch of raid damage, but if you interrupt them, they'll die instantly. Any sort of AoE stun or silence or what-have-you can be very useful here.
At 65% health, Raszageth will knock people off the central platform. Here, you'll need to figure out ahead of time how to divide the raid so that half get knocked to the left platform and the other half get knocked to the right.
Phase 2:
The divided raid needs to kill three big air elemental adds. Each has a shield that makes up about 20% of their health. When that shield goes down, eight or so Primalist adds show up, about half of whom are spellcasters. Kill all these adds and the big one and then move onto the next air elemental and repeat.
During this phase, Raszageth will strafe the platforms with her lightning breath, so keep an eye out for where she's coming from and move out of the way.
Once all the adds on your platform are down, you can step onto a teleporter to go to the fourth platform, where phase 3 begins.
Phase 3:
This phase is actually very similar to phase 1, though the knockback is less powerful and can just be run through (it might do more damage, though). Again, you want to interrupt the adds to kill them. When she gets down to I think 25% health, she'll fly away and phase 4 begins on the same platform.
Phase 4:
A giant air elemental will spawn in the center of the platform. You'll want to DPS it down while dodging the ball lightning it sends out in a circle from it, which stuns anyone it hits (briefly, at least on LFR).
The big thing here is that periodically the elemental will teleport away and spawn a bunch of tiny elementals that run directly to it. If they hit the big elemental, they heal it and also increase its damage done. Use any sort of AoE stuns, slows, roots, whatever to give yourself time to kill these quickly before returning to the big elemental.
Raszageth will also strafe the platform like she did on phase 2.
When the elemental is dead, everyone needs to group up on the side of the platform facing the original platform, because Raszageth will knock everyone back, ideally having them land on that final platform. (And not, you know, dying.)
Phase 5:
Ok, this is similar to phases 1 and 3, but there's one major thing tanks need to worry about. She'll do something called Thunderous Blast, which will hit the tank hard and then do raid damage based on how much damage it did to the tank. So tanks will want to save big damage reduction cooldowns for this moment, because the raid damage is enormous. Even with Guardian of Ancient Kings, the damage from this took out a lot of raid members on our last pull.
This is a mad rush to the end, and given how long the fight lasts, you might even get a second Bloodlust/Heroism/etc.
And with that, the first raid of Dragonflight is finished. We can talk about the lore implications in another post.
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