In my most conservative imaginings about what Control 2 might be, I thought it was possible we'd still be in the Oldest House, just different parts of it, dealing with another crisis. The Oldest House is an incredible setting, and you could do a ton of things there.
But I'm also rather relieved that that doesn't seem to be the case. While it doesn't seem likely we're leaving New York City (though that doesn't count going through various alternate dimensions - arguably we might go very far) it seems that Control Resonant will see the weirdness contained within the Oldest House break out into the rest of the world, needing someone to do something to prevent it from destroying the whole world.
It looks, honestly, like a pretty tall order.
Jesse Faden, of course, was the hero and player character of the first game, and I think most of us were fairly confident that we'd be gunning around with Jesse and her suite of powers, blasting away with the Service Weapon in the sequel.
But the Director of the FBC appears to be taking on a different role in the second game.
In Control, Dylan was Jesse's initial objective - she hunted down the FBC in order to find her long-lost brother. For seventeen years, the two had been separated after they survived an AWE in their hometown of Ordinary, Maine. Jesse and Dylan had been the unwitting instigators of the event, discovering an OOP in the form of a Slide Projector that opened doorways into other worlds. By the time the FBC arrived several days later (September of 2002, while the AWE had happened in August) the town's adults had all vanished, and there were only 17 kids remaining (some having evidently been transformed into strange monsters, or the case of the Fadens' friend, a dog - genuinely, the events in Ordinary seem like something out of Stephen King, particularly the childhood segments of IT). Jesse and Dylan were going to be taken in by Trench and Darling (who were both on-site for this investigation) but Jesse managed to run away.
And as a result, the two kids had very different lives. Jesse bounced between foster homes and wound up kind of a drifter while Dylan was put into a strange program to groom him as an appropriate successor to Trench as Director of the FBC.
Dylan's conditioning under the Prime Candidate Program was... not great. He apparently killed one of the researchers and developed a great deal of resentment toward Dr. Darling and more or less everyone else, even Jesse, because he had been told that she could visit him whenever she wanted, and of course she didn't. They didn't tell him that she was actually looking for him all this time.
In other words, the FBC is, like, not great. Even figures like Darling, whom I think we're meant to like, have done some incredibly unethical and shady things. Jesse's ascension to Director is a sudden and bizarre twist in things - she literally walks into the building moments before her predecessor blows his brains out (I'm assuming he's forced to do this by the Board, who probably sensed his infection by the Hiss by that point but needed to have a proper successor lined up).
Jesse comes in quite heroically, excited to enter this new world of strangeness, but also eager to find her brother and resolve the whole crisis.
But Control's ending was... well, it wasn't a true resolution to the crisis. The Hiss are still there, and as we see in the new trailer, the Hiss are still there, and now spilling out into the outside world. As Dylan's narration suggests, trying to keep it all contained has still allowed it to "worm" its way out (as in "you are a worm through time," a phrase that I think is more like someone being able to view time as a spatial dimension, a bit like how we see the pigeon at the start of the trailer).
In the Foundation DLC, we get our clearest evidence that the Board is also not so great - they arbitrarily limit Jesse's power in such a way that would prevent her from getting her mission done, forcing her to receive the other power from The Former, and then the Board has the chutzpah to get pissed off at her for doing this. It's clear that they really liked Northmoor because he was the first director that they could really control, and that Trench was fine up until he got ruined by the Hiss. But Jesse remains independent, skeptical of the FBC's mission and practices. In an ideal world, she's a reformer.
But can the FBC be reformed? I suspect that Jesse might feel, after what will be seven years as Director, trapped in the same damned building, that it's not looking like it can be reformed.
Jesse is described as "gone rogue/fishing." Gone rogue has a pretty clear meaning - she's not taking the Board's orders anymore. Gone fishing is kind of a funny term - it can mean just sort of slacking off (which could mean a less aggressive version of going rogue,) but fishing is also a kind of hunt. Going fishing for clues or evidence or a lead could imply that she's on a mission to discover some new truth that her normal day-to-day practices might not allow her to find.
The point, though, is that as the remaining Faden sibling, Dylan is now being asked to step up. "You're up," the message says.
What is Dylan's mindset? We saw him when he was infected with the Hiss, a sort of mad, sinister monotone. Dylan said he liked being part of the Hiss, presumably because it was an escape from being the FBC's captive. When Estevez finds him in the Lake House (or rather, via the Oceanview from the Lake House) he seems to be trying but failing to do something that Jesse wanted him to do. Just what is that?
I re-watched the trailer with my resolution turned up to the max (Youtube set it to a default 480p, which clouded some of the text). One thing I noticed is that the kind of battle-poncho he's wearing has the letters FBC on the back, but smeared over with black paint, as if he's cutting ties with the Bureau, which would make sense.
I think even if Dylan is now willing to fight against the Hiss rather than trying to spread its influence, there's no love lost for the FBC - his antipathy toward them pre-dates the Hiss. This is a man who has experienced terrible abuse at the hands of the Bureau.
Jesse hasn't suffered as much under the Bureau's influence, but especially when being in charge of it doesn't seem to give her the power to fix its deeper problems, it stands to reason she might be working against its (read: the Board's) agenda.
We, of course, saw Alan Wake II give us two primary player characters (and all different characters to play in the DLCs). I think it's very possible that we'll be playing as both Faden siblings in Resonant, but I also think that we might just play as Dylan. The game's been described as a "sibling" to the first game, and while in the first, Jesse sought her brother, in this, one of our main goals is to seek after her.
Alan Wake II had a big motif of doubling and mirrors, and I think we might also see that here - like how we see the same side of a street mirrored in the opening sequence of the trailer.
Dylan has spent a lot of the intervening years since the first game in a coma. What has Jesse become in the meantime?
A few more notes:
I don't know what, if any, significance the fact that the cafe in the beginning of the trailer has: The awning says 665 Coffee Drinks - I assume it's meant to be 665 Thomas Street, which is both the street the FBC is on and also the number is Remedy's recurring in-joke, "the neighbor of the beast." Tom Zane occupies room 665 at the Oceanview Hotel (though again, in a weird way because the actual room is just a kind of empty square, and the apartment where we actually see him is created with a projector).
Also, the memos on the desk outside of Dylan's containment unit put the FBC's address as 43 Thomas Street, whereas I believe it was earlier established to be 34. Another case of mirroring? Or could the FBC have changed offices? We don't know how long containment has been breached, and who within the Oldest House is still alive.
There are a number of visual shifts, including the font that we get The Board's messages subtitled with. This could be merely a stylistic update, but I find it worth looking at. The folks over at Gaming University argue that the word choice doesn't seem to match the Board, and they speculate on whether this is actually Jesse sending messages (one theory on who the Board is is that it's all the former Directors of the FBC, though count me as a skeptic toward that one).