With the official WoW/D&D crossover book now announced, I thought it would be fun to figure out what my various WoW characters would count as if translated into D&D.
I've been playing WoW for nearly 20 years, and in that time, the number of character options has expanded profoundly, so I have a ton of characters. But I generally have a "main" for each class, so I'll stick to those. The name of this blog, of course, is a reference in large part to how many alts I make - I'm always eager to see RPGs from multiple angles.
Jarsus: Human Protection Paladin --> Human Devotion Paladin
This one's fairly straightforward, but I will say that there's an alternative to the Oath of Devotion here, which would be Oath of the Watchers. I've also tended to lean into the Engineering profession's aesthetic, though this might be reflected more in just having tool proficiencies rather than fully going into levels of Artificer (though put a pin in that).
Oterro: Draenei Blood Death Knight --> Draenei Ebon Blade Paladin
So, the Oath of the Ebon Blade is basically the way they're going to handle player Death Knights in this, and that narrows our options a little. I suspect it will probably lean a bit more into the necromancer-themed Unholy Death Knight, but I don't think there will be a better equivalent for Blood.
Veranos: Night Elf Havoc Demon Hunter --> Wood Elf Demon Hunter Ranger
There's some promise of guidance to make established playable species work for equivalent WoW races, and I've always thought that Night Elves and Wood Elves are pretty clearly equivalents of one another. Like the Death Knight, the Demon Hunter is summed up in this one subclass, though I do think Havoc is the most "quintessential" of Demon Hunter specs, so I think this might be reflected decently.
Darsino: Undead Subtlety Rogue --> Forsaken Arcane Trickster Rogue
I'm not sure that any D&D subclass really captures the shadow-magic vibes of WoW's Subtlety Rogue. Honestly, it might work better with a Warrior of Shadow Monk. Soulknife is another possibility, as I think "Psychic" and "Shadow" damage in WoW are often equivalents (though Shadow is also sometimes the equivalent of Necrotic).
Tarbhad: Tauren Enhancement Shaman --> Tauren Path of Elements Barbarian
I know Ancestral Guardian is being reflavored as Spiritual Guardian, both of which could feel very WoW Shaman, but I think that my sense of Tarbhad is that he leans more into the elemental magic. It's very odd to have a version of him that can't cast spells, but he is focused on melee. I think if you wanted to do an Elemental or Restoration Shaman, you might lean instead into the Druid class, or even Cleric if you used Tempest Domain.
Goraas: Draenei Frost Mage --> Draenei Conjurer Wizard
The subclass here is very difficult to pick, because in WoW, they're simply separated by element, whereas in D&D, it's more "what you want to focus on with your spells." So, this could be Evocation, or really anything (maybe not Necromancer). But I guess the fact that a Frost Mage can summon a water elemental to fight alongside them made me think of Conjurer.
Morcanis: Gnome Demonology Warlock --> Gnome Fiend Warlock
This is funny, because in WoW, Warlocks are by definition using demonic Fel magic. Now, I actually think that this could possibly lean even farther into being a Conjurer Wizard - Demonology is all about summoning a ton of demons (mostly little imps). Indeed, the WoW Warlock is not really about forging pacts so much as it is delving into forbidden knowledge, which is honestly more like a D&D Wizard, just kind of "dark" themed.
Ardten: Worgen Arms Warrior --> Worgen Battle Master Fighter
Actually, I think I've been playing this one more as Protection lately, but I think the flavor of Arms is 100% consistent with the disciplined, tactical soldier that the Battle Master Fighter represents.
Etharian: Blood Elf Shadow Priest --> High Elf Shadow Cleric
I mean, they're adding Shadow Domain, so this one's basically a gimme. And for those unfamiliar with WoW lore, Blood Elves literally were called High Elves just a few decades back. After their kingdom had the majority of its population slaughtered by the Undead Scourge, they (or at least most of them) renamed themselves Blood Elves to reflect the bitterness and grief they feel.
Blattz: Goblin Survival Hunter --> Goblin Battle Smith Artificer
First off, only in the recent Midnight expansion have I prioritized this guy over my old Dwarf Beast Mastery Hunter, who would clearly just be a... Beast Master Ranger. But in WoW, Goblins and Gnomes are automatically given the ability to tame some "mechanical" (equivalent to Constructs) pets in place of beasts (others can get this ability, but need to do various things to attain it) and so Blattz has a mechanical squirrel as his primary pet. On top of that, Survival is a melee spec, which Battle Smiths sort of lean into (though you can still be fairly effective at range). And Goblins are one of the more "technological" peoples in WoW, so this just feels kind of right. Interestingly, there is evidently not going to be a Goblin species in the WoW book, and there still hasn't been a 5.5 update for them, though presumably we'd just use the Monsters of the Multiverse version, which was kind of pitched as a "pre 5.5" update.
Rackhom: Kul Tiran Guardian Druid --> Human Moon Druid
In WoW, "Feral" was originally the single spec that focused on shape-shifting, but because of the way that talents and specializations changed in Mists of Pandaria back in 2012, they broke out the tanking-focused Guardian spec, built around Bear form, from the damage-dealing Feral, built around Cat form. Either of these would be pretty well-represented by Circle of the Moon, though I will say that part of the reason I started prioritizing my Kul Tiran over my old Night Elf Druid was that their animal forms look like creepy wicker-man constructs made of furs and bone, and so I might even go with the upcoming Circle of the Titan. Maybe I just prefer the mechanics of that subclass. Anyway, Moon makes perfect sense here.
Gaotso: Pandaren Brewmaster Monk --> Pandaren Mystic Brews Monk
This is a pretty obvious one, though I wonder if the Mystic Brews Monk will also incorporate some healing to cover WoW's Mistweaver healing spec (arguably, Warrior of Mercy kind of covers their "Fistweaving" mix of melee and healing).
Arkanizormu: Dracthyr Devastation Evoker --> Dracthyr Draconic Sorcerer
It's funny - Dracthyr are kind of WoW's Dragonborn equivalent, but they're typically a bit slimmer and have wings. Initially they were only able to become what was then a new class, the Evoker, which is built around channeling the magic of the five Dragonflights (Red, Green, Blue, Black, and Bronze - though unlike in D&D, most of those flights are good guys. Indeed, even though the Black Dragonflight was evil for ten thousand years, the few surviving ones have reformed and are serving their original role as guardians of the world). Anyway, pretty clear analogue here.
It'll be interesting to see how the various species, subclasses, and spells express the flavor and mechanics of the WoW classes. Naturally, there are a few other ways I think you could get a really clear analogue in D&D for certain WoW specs, like Circle of Stars really fits well with the Balance Druid.
Anyway, it's kind of exciting that we'll be getting this in only a few months.