WoW is an ongoing story that often hints at big details coming later down the pipeline. In terms of storytelling, the game has gotten better at spreading it out over the course of an expansion: in the early days, you'd get new raids and dungeons, but typically whatever "story quests" you got during that period was pretty thin. Nowadays, each major patch (and many minor patches) come with some notable development to the story.
Still, despite the beefier patches in recent years, we never get a big truckload of lore and story quite like the leveling quests.
Midnight has now been out for nearly two weeks (sort of already two weeks for those with early access) and while the raids haven't opened up, we can at least talk about those leveling zones and the stories within.
Now, a lot of this stuff introduces and resolves a story within itself. I think the plot of "The Amani Trolls reconcile with their Loa" is largely complete (with some asterisks). Frankly, the story of Eversong Woods is largely about setting up the plots for the other zones and Arator's Journey - at least the main campaign plot.
But I wanted to point out a few elements of the plot that have not been resolved and feel like they might be important going forward:
Something Wrong With the Light:
It's mostly a pretty reasonable interpretation that the dickishness of Turalyon, Lothraxion, and the three paladins who are going to be bosses in the big Voidspire raid is just an example of self-righteousness born from blind faith in the Light.
We've seen examples in the past - like the Scarlet Crusade or the Aarakoa in Draenor - of light-affiliated groups and people doing terrible things in its name. More and more, we're presented with the idea that the Light supercharged conviction - much as the Void threatens to tear apart your mind with ceaseless doubting and believing infinite possibilities are true, the Light can blind you to any possibilities other than the path that you've set down on, and we see very much how the Light's Vanguard seems focused more on defeating and destroying the forces of the Void than actually protecting people that the Devouring Host threatens.
And yet...
Arator's Journey shows us other sides of the Light, including Dezco's fairly pacifist interpretation of it. Notably as well, Liadrin at one point calls out that the Light's Vanguard forces are cold in their faith, heedlessly marching forward and demanding everyone else act in lockstep with them.
And then there's the Lightbloom - evidently in the years since 2.4's Fury of the Sunwell, Eversong has had these groves pop up of light-infused plantlife. But only recently has that plantlife grown hostile and aggressive.
So, what gives? Is it simply Light's Vanguard charging up the Sunwell with Light energy (along with Velen and many other famous holy-magic-users) that is exacerbating this? Or is something else going on behind the scenes? Is someone out there in the cosmos doing something to the Light?
Naga Still Around:
I don't know how to revisit the Naga after we already went to Nazjatar and fought Queen Azshara as a raid's final boss. But there are a couple of side-quests on the coast on Eversong in which we note that the Naga are pillaging arcane power from Quel'thalas and bringing it with them to the depths of the ocean.
Azshara is alive, after all - we rescue her in Ny'alotha. But she's been awfully quiet in the intervening time. (One of the great never-stated-explicitly stories that I love from Battle for Azeroth is that Azshara is almost certainly the Tidemother that the Kul Tiran sea priests worship, which is a truly Lovecraftian element that I sort of wish they'd leaned into a little harder).
Zul'Jan and the Isle of Fangs:
When we finish the campaign in Zul'Aman, Zul'Jarra sends us to check in on her screw-up brother. There are a couple things I think are really notable about him: one is that he's the one who goes all in on making Ligthwood weapons, and wouldn't you know it, he becomes a stubborn and zealous extremist convinced that he knows better than his sister. He confesses to us a desire to reestablish the old Amani Empire (which one presumes covered all of Lordaeron - possibly even further in the Eastern Kingdoms though at some point you hit the Gurubashi).
I think it's notable that this actually aligns with a lot of real-world far-right political movements, who seek to establish "Greater 'Insert Your Country Name Here'" harkening back to some supposedly glorious past and with notably little concern with what happens to the people and countries who currently occupy those outlands. Zul'Jan is someone to keep an eye on - while Zul'Jarra seems pretty reasonable, her brother could be a major problem. It's all well and good when we see him going medieval on a Twilight's Blade cultist, but that's clearly not where he'd intend to stop.
Now, we have this conversation with him looking east along a broken bridge to a mist-shrouded mountain island. Evidently (thanks to Taliesin and Evitel for this) there's a dubiously canonical island there called the Isle of Fangs, which is said to house a massive serpent being. In the old TTRPG, this entity was considered even more powerful than a Loa (though given how loose a term that is, we can't be sure what that really means - Loa are usually Wild Gods like the Pandaren Celestials or Night Elf Ancients, but Bwonsamdi and Muehzalla are also Loa).
Notably, though, there's also a pretty key bit of lore from Chronicle, which says that one of the two C'thraxxi generals who pursued Tyr from Northrend (the other being the thing whose body you get Strom'kalar out of in Legion - and for Shadow Priests, whose essence you drain into Xal'atath) was slain and buried in... Zul'Aman. Now, I think I had suspected that that might just be under what we now call Atal'Aman, the until-recently capital temple city that was the raid/dungeon. But given how little we heard about any kind of dark presence buried below the zone in the campaign quests, I think maybe it's under the Isle of Fangs.
We're almost certain to go there in a patch, and probably 12.1.
Haranir Are the Missing Link:
Not sure if this is going to develop into anything, but it's very clear to be that the Haranir are the "dark trolls" that the Night Elves are descended from. The Haranir combine Troll and Night Elf traits (along with porcupine-like spikes) so it all seems to check out.
Notably, they were apparently antagonistic with Freya and her Titan creations. It's interesting, because Freya is linked to Eonar (though there's honestly a bit of confusion as to where the Titans' souls went after Sargeras killed them - theoretically they went into the Keepers on Azeroth, but then we find them captured in Antoras). The reason that's interesting is that it appears Eonar argued with Aman'thul over whether they should incorporate elements of Primordial Life into their work on Azeroth (according to some texts we find in the Emerald Dream under dream-Amirdrassil in Dragonflight).
Aln'Hara is Probably Azeroth:
Again, this feels practically spelled out: the "goddess" that the Haranir believe to be missing (and she has been since they first arrived in Harandar) is probably the World Soul of Azeroth. Now, who removed her? Was it the Titans who transferred her from her root-cradle? Or had the Old Gods already done so? Clearly, she's now in some kind of Titan facility.
All that being said, I'll address a fan theory I've heard about, which is that Aln'hara is actually Y'Shaarj. I just don't buy it: yes, both were "plucked" from their spots, but Aln'hara's song is identical to what Magni identifies as Azeroth's, and there doesn't seem to be any kind of Old God corruption in Harandar.
Well, though there is the Rift of Aln. Actually, it's kind of awesome to finally see the material-plane equivalent of the Rift of Aln, where we fought Xavius in the Emerald Nightmare raid. That being said, it makes me feel like something more exciting ought to have happened there. I had always assumed that the Rift was some part of the Dream with no equivalent on Azeroth. Perhaps Cenarius and Malfurion also thought that.
One last crazy idea: hey, are we sure that Harandar is actually the natural place for the World Soul either? As we know, six primordial forces vie for control of the World Soul, and while Life is the most consistently good-aligned one of them, it's not like we haven't seen excessive Life magic lead to chaos (as we see in Gorgrond on Draenor, and the backstory of the Botani).
Now, as I understand it, there were no World Trees prior to the War of the Ancients, so it wouldn't have been "their" roots cradling the goddess, but I'm willing to believe there was some complex root system that pre-existed Nordrassil. (Actually, maybe they were the roots of G'hanir).
And The Rest:
While I think all of these have the potential to point toward elements of the future, there are a couple of notable things that might be more about just fleshing things out than hinting at what is to come.
The world that we know as "The Voidstorm" is actually another planet somewhere that was inundated with void energy. It's not clear if this was the reason, but there are histories you can discover of a master weaponsmith who crafted "the ultimate weapon," which basically destroyed all of civilization there. Did that weapon bring the Void?
I wonder if this was Xal'atath's world when she was a mortal (assuming that the vision she gives Salhadaar is real). As far as I can tell, the only artificial structures are built by Etherals and Dominaar, both of whom I assume came later (certainly the Etherals - but unless the Dominaar became what they are in the aftermath of this destruction and are actually the native denizens, I'd assume they are also alien to that world). There is also, of course, wildlife, but we also don't know if those creatures are indigenous to that planet or if they were brought in.
Another big question I have is where Harandar actually is, relative to the surface of Azeroth. It seems likely that the original idea for Harandar was for it to be in The War Within (on a thematic level, it feels like it could have swapped places with K'aresh, though of course the structure of each zone is very different, so I'd assume if that had ever been a plan, it was only in very early stages of development). I don't think it's necessarily beneath Quel'thalas. If anything, being below Kalmidor feels more likely.
Another question: Sargeras stabbed into the planet with his sword at the end of Legion, and our general assumption was that he was aiming for the World Soul (a kind of "if I can't have it, no one can" - though at least the original pitch for the Burning Legion was that he wanted to destroy the cosmos to prevent it from being corrupted by the Void, so it might have been just a last-ditch attempt to do what he had not yet chosen to do for some reason - honestly, as much as I adore Legion, it did have some story issues: the premise of Antorus being the way that demons endlessly respawn clashed with the idea of Sargeras needing to turn Marduum into a prison world for demons).
Anyway, did Sargeras know where the World Soul was housed? It's heavily, heavily implied that it had been in Harandar previously, but it would have been moved into whatever lay at the bottom of the Coreway - some great Titan facility.
But Sargeras might not have actually known where it was, given that he didn't take part in the Ordering of Azeroth - he was going demon-crazy.
(As a side-note, I think one of the issues we get in the Warcraft cosmos is that beings like Sargeras and the other Titans, or, like, Elune, are so big and powerful and important that the writers seem hesitant to actually write them as characters. I'd really love to actually get some individual characterization of the Titans.)
One thing I've really appreciated about the storytelling in the expansion is its nuance. The Blood Elves are generally good guys, but we really see how Silvermoon society suffers under class stratification. Seems fitting that a culture born out of an exploitative ruling class (the Highborne) would carry those issues forward (even if in theory every Blood, High, and Void Elf is descended from the same upper crust). I was really touched by a story in Zul'Aman of a brother and sister preparing a funeral for their mother - a beloved figure to the community but who was kind of terrible and abusive as a parent, and watching the siblings reconcile with one another as they pursue closure.
I also love all the stuff with the Void Elves, particularly when it gets into the nitty-gritty of what it's like being touched so deeply by the Void. There's a metaphysical thing here that I think is really the great opportunity in fantasy - to make the metaphorical literal - and I really liked a short quest line in which a void elf is haunted by a shade that is a manifestation of his emotions.
Honestly, the Void Elves haven't really had much characterization since they were introduced in the lead-up to Battle For Azeroth. While the other three allied races that released during that latter part of Legion had all been prevalent NPCs, we didn't really have much about the Void Elves. Giving them Voidstorm to really play the primary friendly faction and be the focal point for most of the side quests was a really great chance to get a better sense of them as distinct from "goth Alliance Blood Elves."
We are still in the pre-season period of the expansion, where I've leveled up a ton of characters because there's not a ton to do at the level cap once you have a bunch of adventurer-level gear. But that "smell the roses" grace period is coming to a close soon, so I'll see what thoughts I have when things kick into gear.