Last night I ran Forgotten Depths on Oterro, to see how the other half lives, I suppose (well, and get Valor with an infinitesimal chance at gear) and got a little more insight into the fights from a dps perspective.
Tortos: One thing I noticed is that when the tank was holding the bats in the center of the room, the kicked turtles would also debuff them to take extra damage. You will have moments of free time to put the burn on Tortos, but expect most of your damage to him to be of the cleave variety. Fairly simple fight.
Megaera: This is crazily simple to dps. Simply take down the head that your raid has chosen (in LFR at least, the go-to strategy seems to be alternating between Venom and Flame while ignoring frost.) Stack up for heals during Rampage (as melee, you'll be stacked already) and don't leave fire patches in the middle of the group. Also, using personal survival cooldowns during Rampage is a great idea (I got tons of Runic Power from Anti-Magic Shell.)
Ji-Kun: Ah yes, this is where things start to make a lot more sense if you're dpsing, or rather. Actually, most of the dps are going to be simply burning the boss the whole time. Using a survival cooldown on Quills is a good idea, but note that it's physical damage and not magic, which means stuff like Cloak of Shadows or AMS will not help you out.
The real interesting thing for dps is for the three people assigned to take down the hatchlings. If you're on nest duty, you actually won't dps the boss at all during the fight. You begin on the low nest to the right of where you first arrive on the platform (there's another kind of protrusion there.) Killing the hatchlings will give you little feathers which allow you to fly for ten seconds with an extra action bar. Once your nest is cleared out, another will be illuminated with red light, so you should fly there. After three lower nests are dealt with, you'll now have to go to the upper nests, which requires a brief rest on the main platform to climb all that way. Eventually you'll start seeing mature eggs, which hatch fledglings. These will fly off just as soon as they hatch, so you want to burn them very quick, otherwise they'll get away and continue to harm the raid for the fight. You might not catch all of them, but focusing them down is probably a good idea.
Anyway, Forgotten Depths is, I think, mostly a more enjoyable segment than Last Stand of the Zandalari. Not that I don't like Last Stand, but the fights here are a little easier to manage without being "simpler" exactly. Also, Ji-Kun and the sewer area leading up to her is amazing. Watch out for snails!
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