Thursday, January 25, 2018

BFA Alpha: Profession Rework?

There's a lot of datamining stuff going on, with new models, achievements, ability changes (which are sure to change by far the most from this stage to launch,) maps, and broadcast text that can give away some story.

One of the most unexpected is apparent changes to professions. It appears that the whole 800-level grind is going to be squished down to 100. That being said, we can really only speculate on how the new systems will work. It appears you'll still train different levels of professions for each expansion's content, but each suggest you'll only need to level to 100. My two interpretations are that you'll either get a "new 100" each time you train, and simply be able to make everything from expansions you've passed, or perhaps they're going to kind of ween us off of professional skill levels the same way they did with weapon skills back in... was it Cataclysm or Mists? Having quest- or at least task-based recipe gathering (like vendors with recipes that take some special currency or trade good) opens the possibility of simply doing away with profession skill level as a game mechanic (which is practically true in Legion.)

Anyway, a few more specific highlights:

Tailors will apparently be able to make a Hot Air Balloon

Leatherworkers will be able to make a Scuba suit.

Blacksmiths will be able to craft a Khaz'gorian hammer that causes some of your creations to be indestructible.

Engineers will be able to make a Goblin Hovercraft (I wonder if there's a Gnomish equivalent that perhaps Alliance would get) as well as a portable Stable and a portable Transmog pad (I already have the Yak, so I'm good.)

I do think professions are in need of reexamination as to their role in the game. I think Legion's steps, including the Obliterum Forge, were good steps, but they can still improve a lot.

But hey, my main's an Engineer, which means I'm just there for the fun toys anyway (and looking badass in a pair of steampunk goggles.)

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