Sunday, April 22, 2018

BFA Alpha Dungeon Impressions

I've now run four of BFA's dungeons, two on Kul Tiras and two on, or at least associated with, Zandalar.

I'm not going to get super-in-depth, but let me give the basic rundown:

Atal'dazar:

This is one of those interestingly laid-out dungeons in that it's actually quite compact. There are four bosses, arranged around a kind of square pit with bridges spanning the middle. You can go fight one boss at the bottom of the pit at any time. You then need to fight your way around the rim of the pit to get to one of the other bosses, and killing them opens up a quick shortcut to the next boss (whichever you pick, north or south.) The final boss becomes available when the others are down.

The dungeon aesthetic is really cool, as a kind of ancient golden city, in keeping with the larger Zuldazar feel.

THE MOTHERLODE!!:

Yes, that's the correct spelling of the dungeon name.

This is a Venture Company Azerite mining operation that you go find. I don't think it's actually on Kezan, and appears instead to be some island (I don't know where the instance portal is.)

This dungeon has you kind of circle around the final boss, fighting a very large number of trash packs (you'll want to pull carefully here.) There are some interesting new shredder/robot models here, and the final boss fights in a kind of goblin-themed updated Mimiron's Head (I believe he drops a recipe for engineers to make the mount.)

It has a very goblin aesthetic - lots of environmental devastation and oil slicks, mine carts, and the like.

Tol Dagor:

This is a big prison off the coast of Tiragarde Sound that Alliance players escape shortly after they arrive in Kul Tiras. A bit like Vault of the Wardens, you reverse the process, sneaking into the prison through the sewer and then working your way up to the roof where you can fight the Warden.

There are some interesting ideas here, like a boss who runs at 50% and releases a ton of prisoners to slow you down as you chase him.

Waycrest Manor:

Man, if you wanted a proper haunted house dungeon, this totally gets that feel, but in a different way than Karazhan or Black Rook Hold. The Manor is fairly labyrinthine, with many narrow corridors and doors to search through. You'll find three bosses on the main floor - one on each of the west wing and the east wing and one in the courtyard, and once you have the three preliminary bosses down, you can find a rather narrow, nondescript door that lets you down into the basement, and through there you descend into some ancient Drust ruin where the penultimate bosses are. From there, you descend further to fight the final boss.

This place has a fantastic atmosphere and while I'm sure groups will quickly figure out the most efficient route through the house, if you want to go in blind with a bunch of friends I think you'll have a really good time exploring.

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