Now that some of the D&D online community have gotten their hands on Spelljammer: Adventures in Space, we've got a sense of some of the racial traits for the six new playable races in the set. Revisions have been made from their Unearthed Arcana, Travelers of the Multiverse versions. While I'm very glad to see the Giff look a lot better now (including a racial proficiency with firearms,) the Hadozee actually have the most mind-mending and potentially broken change.
As a Hadozee, which are humanoid monkeys with large membranes they can deploy like a flying squirrel, you get a climbing speed equal to your walking speed, and furthermore, when you fall, you can unfurl your membranes to slow your descent.
This has two benefits. The obvious one is that you can use a reaction to avoid taking any falling damage from any height (though, given Spelljammer, I might rule that only works if there's air to slow you). However, it also lets you move five horizontal feet for every vertical foot you descend.
At no cost to your movement.
That right there is what makes Hadozee by far the most mobile race in the game - assuming there are vertical surfaces or platforms to jump from.
I will say, I got this from a YouTube video from Nerd Immersion, and there's a part of me that wonders if the ratio is flipped - that you only get one foot horizontal for each five feet vertical. But I suspect that it is what I previously thought.
What this means, then, is that with your 30 ft. movement speed - which also gives you 30 feet of climbing speed (and more if your speed is boosted) you can climb up a wall 30 feet up, push off, and glide 150 feet.
Yes, that means you could cover a distance that would take most characters three turns to make, two of which they spend dashing, and you'd get there in one and still have your action.
The thing that's utterly bonkers about this is that, because it doesn't cost any of your movement - which other forms of travel like long-jumping do - it means that, rules as written, as your height increases, your speed increases, because all that movement takes place within the 6 seconds of a single round.
In theory, from a high enough tower, a Hadozee could break the speed of light.
So... I suspect we might get some errata for this.
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