Friday, February 7, 2020

Them Visions

Is it me or is the Orgrimmar Horrific Vision much, much easier? (I should also note that I've only been soloing them.) I think in part it's the corruption effects one tends to get.

In Orgrimmar, if you're soloing, the effect in the first area is totally ignorable - there aren't any friendly people to be harmed by your bloodthirst. When you go into the Corrupted areas (the 2nd tier, whatever that one's called,) you just need to periodically jump to shake off the illusory bugs.

Meanwhile, the Stormwind ones are both kind of disruptive to positioning. The "Promised Power" one isn't too bad except that you're generally going to be losing out on damage (especially in the fight against Alleria, where she always seems to put arrows down into the power spot.) The burning feet one in Corrupted areas is particularly nasty, sometimes throwing you into another group of enemies you might not be ready for (I've definitely managed to fail a run thinking "well, I've got enough sanity for one more pull" and then getting more dudes right as I'm about to finish that pull and thus can't throw out the sanity regenerator.)

But I also think the Stormwind challenges are less linear. In the Dwarven District, you have to make a circuitous route around the area to plant all the bombs, and in the Trade District, you wind up having to clear everything anyway just to get to all the scattered cages - which you can't open until the "boss" is defeated.

Meanwhile, both the Drag and the Valley of Spirits corrupted areas are basically a linear shot to the boss - in the latter, you even get deposited right back at the Valley of Strength as a sort of hub.

I get that the geography of these areas is about 16 years old at this point, so they had to build around them, but at this point I'm actually just saving my vessels of horrific visions on my more advanced characters to wait for Orgrimmar to come back around, as I think I'll just do better in them.

I know that this isn't going to be the same as Torghast, but it apparently bears some resemblance, what with the scaling dungeon and just trying to get as far in it as you can.

Personally, I've always been stressed out by timed events, particularly in an online game you can't pause. At least in Dark Souls and Bloodborne, if you're not in the middle of a fight you can just quit the game and pop back exactly where you were.

The way the Horrific Visions work, you basically get more time as you improve your cloak and do the little talent tree, and while the quests from Wrathion dictate what your goals should be, you can ultimately push yourself for more of a challenge based on how far you want to delve into it (it also occurred to me only later that you can just push to get the harder areas done and not worry about Thrall/Alleria.)

My sense is that in Torghast, we'll be progressing farther into the dungeon as we go - as gear improves and we potentially get other bonuses, we'll be better-equipped to delve further and gain greater rewards.

I suspect that there will be some sort of time-gating to this, but I personally hope there aren't so many currencies to worry about - maybe just let us do it once a day, or if that's too often, once a week, with maybe some way to get another run in.

In terms of gameplay, I'm hoping that it'll really just be the toughness of enemies that sets how far you get into it. If it's going to be time-gated, don't put me in a mad rush that gets ruined if the internet goes out.

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