The announcement of something new Elden Ring-related a few months ago shocked me, coming so soon after the release of the staggeringly massive Shadow of the Erdtree DLC, which could have passed for a sequel if the base game hadn't been even bigger.
Of course, the discovery that Nightreign was a fast-paced multiplayer-focused game built less on the gradual discovery of a massive world but instead on repeatable gameplay loops for teams of three players, I got a little skeptical.
I'm pretty much the only one I know who actually likes these games, and while I'm very happy to write my blog posts and watch hours upon hours of lore analysis videos on YouTube, I've never been someone who loves playing with people I've met online (the exception being the World of Warcraft guild I'm still technically in, but doesn't have enough active players to do any real organized content anymore).
I'm also not even sure to what degree I need to care about the lore of Nightreign, as it appears to be kind of extra-canonical, or rather, has a separate lore canon from the base Elden Ring game. Which means that its label as an Elden Ring game appears to be a mix of branding and an opportunity to re-use assets (which From already did in Elden Ring, re-using plenty of Dark Souls stuff).
Anyway, I don't mean to be the grumpy old man on a porch, and perhaps some people are really enjoying the game (though critics seem to be quite mixed - I've seen 9/10s and 7/10s and maybe even a 6/10). But it does mean that I've got to just sit down and pass on this one while I wait to see what comes out of FromSoft next.
I'd be excited for The Duskbloods, but this appears to also be a multiplayer game. (And I assume not in the way that technically all the Souls-likes have been.)
Oh well.
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