There are a lot of classes where I'll bemoan (and the online community even more) some kind of underwhelming failure to live up to its potential. Sorcerers... have never really had that problem. They've always been one of the stronger D&D classes, despite being locked into their spells in a way that few other full casters are.
And I think that their subclasses have generally been good - I think the overall impression is that the 2014 PHB's subclasses were kind of surpassed by those that came after, to a large extent. There aren't a ton of options here, though. Also, two of the strongest subclasses (arguably the two strongest,) both from Tasha's, were inducted into the PHB.
One thing that the 2024 PHB added, which had inconsistently been part of the subclass format, was free spell preparations (I actually hate that they merged "known spells" with "prepared spells," as I think having a distinct word for them makes it clearer who gets to swap them out daily). Wild Magic doesn't, actually, get this, so it's still a bit inconsistent, but I think their Wild Magic Surge table is meant to take its place, and I assume future Sorcerers will all have one (the new Spellfire Sorcery does). Thus, every subclass could get a bit of an update in this regard. But we're going to be a little more narrow.
Thus, we're only looking at a small selection: Storm Sorcery, Divine Soul (likely just "Divine Sorcery" in the new subclass formatting,) Shadow, and Lunar.
Storm Sorcery: No
I am intimately familiar with this subclass, as my 5+ year Ravnica game has not one, but two Storm Sorcerers (one a Vedalken member of the Izzet League whose experiments in electricity transformed her into one, and one a Loxodon member of the Gruul Clans, who channels primordial magic to fend off the ever-encroaching urbanism that threatens to consume the wild places of the city/world). My biggest complaint with the subclass was that there's not a good lightning or thunder cantrip, but with Sorcerous Burst, they now have one (except that neither of my Sorcerers have actually taken the offer to update, even though I think it's an unambiguous buff to the class). But I think that even if there are some arguments to be made about its power level, I think it works just fine.
Divine Soul: No
Giving the entire Cleric spell list on top of the entire Sorcerer spell list to a character is... maybe too much? Honestly, beyond this feature, I don't even know if the Divine Soul is all that good. We already have the Spellfire Sorcerer as a "Sorcerer who can heal," and while it's not quite a replacement for the whole Cleric spell list, it might be a bit more in line with the right power level.
Shadow: Yes
Ok, fine, sure. Fine. Maybe I'm too into the "dark" subclasses, and what is darker than a subclass literally named after an area of occluded light? But I think this is both rich conceptual space and also a subclass with some janky mechanics (the Hound of Ill Omen is a cool concept, but basing it all around the CR 1/4 Wolf? Maybe not). An update to this (which they have proposed in UA) would be cool to see.
Lunar: No
I'm a bit on the fence here - this is one of the post-Tasha's subclasses that hasn't gotten a printing in a broader rules expansion book. I think it's also one that has generally been seen as fairly powerful - which is why I'd be ok just letting the existing version stand. Conceptually/thematically, I think it works just fine, though the way that the subclass references the three moons of Krynn could make it tricky in a setting with different lunar dynamics, like Exandria's Catha and Ruidus. That said, simply referring to lunar phases kind of fixes this issue (which the subclass already does). I could be talked into a reprint of this, less for mechanical revision and more just to put it in a book with other subclasses.
Because Sorcerers can work with nearly any flavor of magic, you've got a lot to draw upon for subclasses, which means that I think that WotC could easily move on from the existing subclasses to try new ones.
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