Having watched Monty Zander's series on Resident Evil, and especially after downloading and enjoying Marina Ryan's concept album made in tandem with Zander's video essays, and to top it all off, seeing that the RE4 remake was on sale for just 20 bucks on the PS store, I decided to finally dive in.
The game was a noted departure for the series, bringing in the 3rd-person shooter mechanics (and I think popularizing them across gaming) and moving out of the Raccoon City vicinity to a remote region of Spain.
The remake looks fully modern - the dark forest into which you come across the village the game starts in feels real in a way that old games could never really pull off. But at least mechanically, I'm finding that muscle memory from games made in the 20-odd years since this came out have been betraying me - I keep trying to dodge incoming attacks (like in the Silent Hill 2 remake) only to realize that that's not a thing - if I want to not get hit by foes, I either need to keep my distance or potentially parry with my knife - which has limited durability and thus is something of a precious resource.
Anyway, I'm stuck on the first big, famous set-piece, where an entire village of infected cultist villagers comes after Leon and I believe the goal is just to survive long enough for them to abandon the fight.
The most efficient way to take out enemies, as I understand it, is to stun them with a headshot and then follow up with a contextual melee attack, which will usually take them out and even sometimes other foes nearby.
It feels honestly a little embarrassing to have needed to take a break so early into the game, but after dying four or five times to the villagers, I found my frustration overcoming my excitement. I wonder if this will be one of those things where once I come back, it'll all click into place.
But hey, my first ResE game!
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