Eight Days Out: Warriors
Throughout WoW’s history, there have been a large number of
sacred cows that Blizzard has been very hesitant to slaughter. However, as you
might guess from the utterly huge talent redesign, they’ve gotten their hands
on one of those pneumatic cow-guns like Anton Chigurh uses in No Country For
Old Men.
One of those cows has been the way that rage works. While
they’ve tried and tried to find a way to balance the mechanic so that DPS isn’t
starved early in the expansion, but can ignore Rage later in the expansion (and
Tanks do the opposite,) they’ve always tied Rage to auto-attacks and getting
hit. The problem, of course, is that DPS is going to be critting more and
hitting faster (with haste) as they get better gear, meaning that at a certain
threshold, they have practically infinite Rage. Tanks, by contrast, as they get
better avoidance, stop getting the steady flow of Rage they need, and thus the
pantsless warrior tank was born.
So, the big change to Rage is that you now generate it only
via abilities. Stuff like Mortal Strike, Shield Slam, and Blood Thirst now
generates, rather than costing Rage. It’s a lot more like the Barbarian in
Diablo 3, which makes sense, as it is my understanding that the Diablo 2
Barbarian is what the WoW Warrior is based on.
That’s the big change. Now let’s look at it spec-by-spec
(I’ll try to do this for every class, but you might find that healing specs are
a little few and far between.)
Arms: This is my main warrior’s spec. Arms feels a bit
different with the loss of Rend. Also, Thirst for Blood works very differently.
If you were like me, through Cataclysm you rarely had a use for Heroic Strike,
as Slam was a good enough Rage-spender. Slam is still there (and instant, which
is probably for the best, though I kind of liked having the only melee attack
with a cast time,) but there is now a place in the rotation for Heroic Strike.
Mortal Strike now automatically activates Overpower, but Overpower also
sometimes reactivates itself. When it does this, it gives a stacking 100% bonus
to your next HS or Cleave. At a full stack (which admittedly does not happen
very often) you’ll be able to get off some freaking huge Heroic Strikes (in
Hour of Twilight, I got a few crits in the 160k range.) Last but not least, we
now have Whirlwind, which gives us quite a few AoE tools.
Fury: Fury largely works the same way, except with the Rage
changes. However, one big change is that rather than Slam, Fury uses an ability
called Wild Strike. WS is an off-hand strike that does a good amount of damage.
When you get your Blood Surge proc, you now get to hit WS three times in a row
for now cost and a shorter global cooldown. It does really feel like a frenzied
attack, which is appropriate for the Berserker nature of the Fury Warrior. Oh,
and you now want to be in Battle Stance in PVE. Also, the removal of stance
requirements for abilities lets you use Charge (well, being in Battle Stance
would mean this too, but it means you can use Charge and Whirlwind.)
Protection: Ah, now, here we see some of the strange new
world of Active Mitigation tanking. Most of your abilities, like Devastate, or
Revenge (which now only gets its cooldown reset when you dodge, block or parry,
and can be used before this occurs) cost zero rage, and Shield Slam generates
it. You also have two big AM buttons. The first is Shield Block, which
guarantees you block the next few strikes. Shield Barrier, on the other hand,
absorbs damage based on your attack power. The latter, I imagine, will be more
useful for spell damage, so you’ll have to make that distinction. Rather than
having cooldowns, these abilities have “recharge time,” and a couple charges.
So you can’t simply use Shield Block every time you have the Rage (which, at
least on a target dummy, could have allowed me to keep it up basically all the
time) but if you’re going through a tough patch, you can spam it for a bit (if
you get enough Rage.) Other than defensive abilities, you’ll only be using Rage
for Heroic Strike or Cleave, and there is a proc that gives you a free one of
these every now and again.
Warriors are in a bit of a weird place overall. Unlike
Warlocks, for instance, they mostly look the same. The differences are somewhat
subtle (though you’ll probably notice the Rage change,) and overall I think you’ll
be able to pick up the changes without too much trouble.
(Oh, PS: The Battle of Theramore is going live today (should be eight minutes from the time I post this. Remember Theramore!)
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