Hunters are another one of those classes that got their big
revamp in Cataclysm, and so the Mists changes are not quite as huge. That said,
there is one major change that I think is going to actually mean some
significant changes to the way the Hunter plays, and that is the removal of the
Ranged slot.
Now, obviously Hunters are still going to use their ranged
weapons. The real meaning of this is that the days of the stat-stick (at least
for any physical dps or tanks) are gone. Say goodbye to your polearms and staves
(and hand them off to your nearest Monk) and say adieu to Raptor Strike and
Mongoose Bite. Now, you can technically still equip those old melee weapons for
cosmetic reasons, but they’re going to be useless in combat.
There are three implications here: One cosmetic, one for
gameplay, and one for gearing.
The cosmetic change is that you will now see your ranged
weapon slung on your back when not in combat. Ordenar, my Dwarf Marksmanship
Hunter, now has Vishanka transmogged to Rifle of the Platinum Guard from
Ulduar, and man does that look menacing with the stock visible over his
shoulder.
The gameplay change is that there is no minimum range for
Hunters anymore. Gone are the days of staying back a couple yards while
everyone else is stacked on the tank for big heals. This is going to be a more
noticeable change than you’d think, especially when soloing. For anyone whose
pet couldn’t quite hold your enemies off of you, you had to be a little jumpy
with your shots, getting a Concussive Shot off as you try to open distance with
a rapidly approaching Fel Boar or some such thing. Now, should you choose, you
can just sit there and take it as you fire point-blank into that demon-pig’s
face. You’ve got Mail armor, might as well use it.
Finally, the gearing change is actually pretty profound.
Three entire weapon types: Bows, Guns, and Crossbows, are now Hunter-exclusive.
Oh sure, Warriors and Rogues can equip them cosmetically, but any and all
ranged weapons (save Wands) are firmly in the domain of the Hunter. (Thrown
weapons are now all grey-quality.) So, this means that in Dungeon Finder, where
they basically never put two hunters together, you will never have gear
competition for your weapon. It also means that actually getting a decent
weapon set will take only one step. I would only hope we could start to see
scopes have an actual visual effect (unlike a lot of people, I love having my
weapon glow with a crazy enchant or rune.)
Another class-wide change is that you can now respec your
pet, regardless of pet family. Boars can be Ferocity, Raptors can go Cunning,
and Birds of Prey can go Tenacity. They’ll still have the pet-family exclusive
abilities, but you can basically bring whatever pet you want. You can also
respec your pet on the fly for free, so if you want, you can just keep one pet
for everything.
Ok, now the Spec-by-Spec, though be warned, they’re mostly
unchanged:
Beast Mastery: The only big difference I can tell is that
Kill Command can be used before the pet gets into melee range, and they’ll charge
right in there. BM Hunters still have exclusive access to Exotic Pets, and it’s
possible some of those pets have had their buffs reworked, but it works pretty
much the same.
Marksmanship: Again, not much changed except that Chimera
Shot now heals you for a percentage of your health. Marked for Death and
Posthaste are now a Glyph and Talent respectively, though you’ll also get
access to some nice things from other specs, so it’s a trade-off.
Survival: I could be wrong, but I think Black Arrow was
changed to allow for greater, if not constant uptime. It’s still all about
Black Arrow and Explosive Shot for Survival, and Serpent Spread sadly comes
later (meaning I don’t have it anymore on my Goblin.)
Despite all the shock of the talent overhaul, some of the
classes came out of it pretty much unscathed. Hunters, like Death Knights, play
almost exactly as they used to. We still don’t have Volley back yet, which
makes me sad, but what are you going to do? (I know they say it was a boring
Blizzard clone, which was true, but what if they made it more like Flame Strike
or the new, non-channeled Rain of Fire? You throw down a Volley and an
Explosive Trap and then you start Multishotting? I miss the visual more than
the ability itself.)
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