So, I did a bunch of rundowns on the bosses in LFR after my first impressions, but now that we've had two weeks of Iron Assembly (with only Blackhand left,) I figured I'd look at some troublespots and give advice about the bosses that seem to be causing the most trouble.
Slagworks:
Actually, Slagworks pretty quickly became a rather safe LFR wing. As with all of them, the trash at the beginning is only hard if you try to skip it and fail. And it's LFR, so people will fail. Just pull the stuff and happily go on with your run.
Blast Furnace: This one's a long fight, but it's never been terribly hard. DPS should kill the Bellow Operators first, and let the other adds die to cleave damage. Be sure to interrupt Engineers casting Repair and stun Security Guards when they get their defensive shield up. Taking out Foreman Feldspar will ease your raid damage. Also, if you get Melt, run the hell away and drop that off somewhere people aren't going to be standing!
Black Forge:
Kromog: Thankfully people seem to be finally learning how to do this fight, so it's not the wipefest that it once was. Three key things: when he starts to cast his Rippling Smash, look at where he's facing and don't be there. Second: ranged needs to let melee and tanks take the runes at the front. Don't send that poor Rogue scrambling for a rune because you were being lazy on your Mage - easy fix, just stand toward the back of the room. Third: don't just start DPSing the boss when your rune is down. Help others out, especially healers, who are going to be busy what with the damage they're taking from the freaking hands!
Iron Assembly:
Operator Thogar: Two things: watch the doors (on either side!) and you'll never be surprised about where the trains are coming through. Second thing: kill the adds! It's not difficult. Just kill the adds. Go crazy for AoE and pad your numbers. Ranged also needs to take out turrets.
Iron Maidens: This one's not as complicated as it seems. You want to cleave until any of them get to 20% and then focus Gar'an's Dominator Turrets, followed by Admiral Gar'an, followed by Marak the Blooded, and then taking out Sorka when nothing else is standing. I don't care how your guild does it - on LFR, the turrets are the biggest danger. Once any of them hits 20% they all gain their new abilities, so keep cleaving until then, but afterwards you want to focus them down so that there are fewer of them and the fight gets easier. Thankfully, they're getting a big nerf in the health pool department- the Maidens and the Turrets as well - so this should be pretty easy going forward.
To sum up: Cleave until 20%, then go Admiral, Marak, Sorka. Ranged focus turrets. Also, pick a boat team before you pull.
I'm sure I'll have stuff on Blackhand next week.
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