Tuesday, March 24, 2015

Iron Crucible First Impressions - Tank Perspective

Well, this is it, boys and girls, the final wing of Blackrock Foundry on LFR, and the ultimate raid boss until we get into Tanaan Jungle. Much like Imperator's Rise, the Iron Crucible is a single-boss instance to allow for the complexity of the final boss.

Blackhand is, on LFR, actually not terribly difficult, but of course I was running more or less right when the servers went up, so my raid had some fairly hardcore people (though actually the DPS averaged only about 20k, which is certainly good for LFR, but not mind blowing.)

Trash before Blackhand:

We start once again at the very entrance to the instance, but thankfully all the trash in the Workshop is gone, so you don't have to pull those same guys again.

There will now be a path leading into the Iron Crucible. You'll find a single miniboss there. Make sure that you get the whole raid inside before you pull her (someone pulled ours before the other tank could get inside.) Flame jets will blast certain areas in the corridor, so pull the miniboss farther along as the fight goes on. She'll stack up a debuff on the tank, so do a taunt swap (if the other tank is there.)

An elevator will open up and you'll be able to head to the top, where Blackhand awaits.

Blackhand:

Tanking Blackhand is relatively simple, though I did die on phase 3 so I might need to go into more specifics when I've seen the fight from other perspectives or just done it more than once.

The fight takes place in three distinct phases. You'll start way at the top of the instance, then drop down to ground level, and finally fall into a cavern on a platform over lava.

Phase 1:

This one's pretty simple. There's an enforced tank swap, as he'll knock his current target away, clearing their threat and doing the same to anyone standing within the red circle. When you're not tanking him, stand behind him with the melee. Bombs will appear on the ground that you should avoid, and you'll see arrows pointing away from him at players targeted by his impaling throw, which you should also avoid. Be sure to tank him in the center of the room, as the outer edge will heat up and deal damage to people, with the glowing heat slowly working its way to the center (that's your phase 1 soft enrage mechanic.) Once he hits a certain health threshold (I assume 2/3) he'll smash the floor and you'll fall to the second level.

Phase 2:

Much of the same mechanics will persist in this phase (and the last one.) He'll summon tanks that will fixate on random raid members, so as a tank you can ignore them. When he knocks you back, he'll send you to a balcony where a bunch of snipers are taking potshots at your raid. Kill what you can, but make sure you're down again before he knocks back the other tank. DPS should stand in your knockback circle so that they can help with the snipers. Eventually, he'll smash the floor and you'll fall to the lowest level.

Phase 3:

Ok, I died on this phase (though he was about to die when I did) so I might have some of the basics wrong, but mainly you want to make sure he doesn't knock you off the edge of the platform. That said, you can't be in the center, because he'll be laying down some persistent AoE, and you'll want to gradually kite him out of it by making a big circle. The bombs, throws, and knockback/tank swap are all still there. This is probably when you want to pop Hero/Lust.

So overall, not so bad. I'm sure it'll be more of a challenge later in the week, but it also doesn't really have the complexity or the adds of Imperator Mar'gok, so I think it should be pretty easy within a week or two.

And with that, Blackrock Foundry is down, and the Iron Horde is in serious trouble.

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