Thursday, January 18, 2018

Argus and the Wound in the World

Well, I need to go back to fight Aggramar, but I took down Argus in LFR. The Argus fight is, I'm sure, a bit watered down from Normal, but I do like some of the mechanics they introduce. The final phase, which involves using character deaths as a limited resource, is a kind of super-mode of the RP-ending to the Lich King fight. I still wish that we'd had some more time to get to know Argus the Titan, or been able to fight Sargeras directly, but it's still a pretty epic way to end the expansion (ironically the final fight of Legion has no demons or even Fel magic it would seem.) Oh, and one quibble - I think Argus (and all Titans) ought to be classified as a Giant (or nothing) rather than a Humanoid, but oh well.

With 7.3.5 out this week, there's actually a fair amount of follow-up to the final raid. You can take a crystal from the post-Argus version of the Vindicaar left by Illidan, where has messages for Malfurion and Tyrande, and then one last one for you. You can also get a quest chain (that might require re-logging) that will send you to Silithus. Here, you'll see the extent of the devastation (it's basically the whole zone, other than some fringes on the edges) and also see just how freaking huge Sargeras' sword is (it has got to be the biggest single object other than the continents themselves that they've made in-game, though unfortunately the textures don't look great up close.)

Much of the quests here point to obvious things given the next expansion: the Alliance and Horde are racing to capitalize on the Azerite pouring out of the wound while Khadgar and Magni urge a continuation to cooperation so that they can heal Azeroth.

Two things of note, though:

At least on the Alliance side (though I'd suspect Horde as well) you are sent to gather samples of the Silithid, who seem to be bouncing back very quickly from the destruction of their hives. Also bouncing back are Twilight's Hammer (there's a rare mob in the Twilight Camp you're sent to that I highly, highly recommend killing to get his journal, which I detailed when it was datamined here.)

The fact that the quests go out of their way to show that both the Silithid and Twilight's Hammer are doing fine really seems to confirm the importance of the Old Gods in Battle for Azeroth. The Silithid are linked to the Qiraji and thus C'thun, and have tended to swarm when C'thun makes a push on Kalimdor. And of course, Twilight's Hammer is dedicated to the chaos of the Void, which puts them on team purple. They were dealt a serious blow in Cataclysm, but they're the exact kind of "leadership not required" cult that makes them very, very hard to extinguish. I suspect we're going to be seeing a lot more of these guys in BFA.

So, with this, we close the book on Legion.

I want to do a retrospective on the expansion some time during the wait for Battle, but I can definitely say that this is one of the best they've done - possibly even the best over all. Certainly not flawless, but then, Wrath and Mists, which have historically been the ones I hear most people touting as best (Wrath for me, personally, though again I might say Legion instead) also had their own big flaws. Battle for Azeroth has a tough act to follow, and perhaps it wouldn't even be fair to expect it to be better than Legion (just don't be as bad as Warlords, please!)

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