Saturday, December 26, 2020

Those Really Out-There Covenant Class Abilities

 I've now taken my Rogue over to the Shadowlands, which should be the last of the "alts I really play" to do so. The Bastion leg of the main story campaign (my Warrior alt is going Threads of Fate, but I think everyone else is going to stick to the story - I realized too late that if you just don't pick a covenant to start, you can try out all the abilities if you just go to their zones, so my Warrior perhaps prematurely chose Night Fae, in large part because, well, wooden armor seems cool. Also, I like the ability even if tanks aren't always so cooperative about making use of it.)

Anyway, as I see it, the class covenant abilities come in a few varieties. A lot of them are dull, but useful, like Sinful Brand, the Venthyr Demon Hunter ability, which is certainly good but not exactly revolutionary, or Divine Toll, the Kyrian Paladin ability that is an absolute lifesaver for a tank (especially when some DPS pulls another trash mob in your mythic dungeon) but is also not exactly mind-blowing.

But then there are the out-there, and kind of garbage abilities. But, like ambitious garbage.

Fodder for the Flame is the Necrolord Demon Hunter ability. It is bananas, and also borderline unusable. You summon a demon from the Theater of Pain that is hostile to you - if you kill it, its soul shard is extra powerful, increasing your damage done and reducing your damage taken by a big chunk for the next 20 seconds. Also, your Throw Glaive does extra damage to the demon.

But, like, if you don't get to the soul shard in time, it's wasted. And you've just added another monster to the fight (granted, one you can take down fairly easily.)

I also want to talk about Echoing Reprimand, the Rogue Kyrian ability.

So, on a 45 second cooldown and for 10 energy, you strike the target for a good chunk of arcane damage. Then, one of your combo points is animacharged - meaning that if you use a finishing move while you have precisely that many combo points, it treats it as if you had 7 combo points (it might be only 6 if you don't have Deeper Stratagem, though I could be wrong.)

While cool in theory, I can tell you that at least as a subtlety rogue, it's nearly impossible to actually hit that combo point, because so many of our CPs come from Honor Among Thieves, which means we're generating them constantly without control.

Anyway, clearly not all of these can be winners, but I do have to hand it to Blizzard - they came up with some interesting and outside-the-box ideas here.

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