Tuesday, May 10, 2016

Legion Alpha Coming Down, Beta Going Up

Yessiree (holy crap, spell check accepted that!) the "Alpha" really has been an Alpha, and in the last couple months before Legion launches, Blizzard will be opening up the "Beta Test."

Basically, their reasoning is that these days, if you call something a Beta, people expect a polished demo of the game that they can play ahead of time. Obviously, that's not the case, and of course kind of invalidates the purpose of a Beta (except for marketing purposes, which to be fair are substantial.)

The good news is that if you've been waiting to try out Legion, I suspect that the invite waves are going to be far larger than the ones for the Alpha. I know that I'd really like to try out the Demon Hunter and the other major systems for the expansion before August.

The bad news is that this does kind of shift the goalposts. How long before people are going to expect "Alpha" to mean something polished and ready to go.

To be clear, Legion is not completely finished (and we already have a release date, so its state of finished-ness is kind of moot, barring some shocking lack of progress over the next 3 months.) And I'm sure there will be bugs in the Beta to sort out.

For those of us who actually like to get in there and give feedback during these tests, this is a little disheartening. I feel like good feedback on Brewmaster Monks turned an awkward spec where you would literally spend some of your time not even able to attack enemies as you shuffled to avoid attacks into one of my two favorite tanking specs.

Then again, during the Beta for Warlords of Draenor, they utterly ruined Arms Warriors despite all our protests (something that I think Legion might be bringing back from the pit of horribleness.) So perhaps my sense of power as a tester is inflated.

Still, given that we've got the whole summer to wait for Legion to come out for real, I certainly wouldn't say no to getting an early look at the expansion.

Monday, May 9, 2016

New Console Incoming

When I was a kid (specifically, a pre-teenager kid,) the two big gaming companies were Nintendo and Sega. Both are still around, but Sega has gone software-only. I got a Wii U not terribly long after its launch (I think it had been a month or two,) and while I still think it could have been a fantastic console, clearly it hasn't worked out too well for them, which is why Nintendo is pushing the NX already for release next year.

We do have an Xbox 360 in the apartment, which has helped to satisfy some of my gaming needs, but strictly speaking the only console I ever got that was not Nintendo was a PS2 that I managed to pick up for pretty cheap used not long before the PS3 came out.

While I've managed to coast on the last generation for most of my gaming needs (partially by buying old games I had never gotten around to or not heard of,) more and more I've been seeing games I really want to play that are simply not available on the old generation (which, given that the 360 came out in 2005, I think we can probably pat it on the back and let it retire.)

So I've thrown my lot into the latest iteration of the console wars. This time I've gone with Sony. The primary concern for me is exclusive titles, and while I certainly enjoy blasting around as a space-marine, historically Sony has tended to have the titles that skew more to my tastes. One of the big ones is Bloodborne, a From Software project commissioned by Sony to give them a good exclusive. While I'm certainly going to get it eventually - probably as my second game purchase - I've decided that I am not allowed to buy another From Soft game until I can beat Ornstein and Smough in Dark Souls (I have absolutely no qualms about grinding like crazy before doing so and making sure I have enough Humanity to summon Solaire for what I assume will be at least 20 more attempts.)

So I've ordered the Nathan Drake PS4 bundle, which comes with the three Uncharted games from the last generation (a digital download.) I have never played these games, but it was barely any more expensive than a PS4 on its own, so I figure what the hey. In addition, I've ordered The Witcher III, which I had been eyeing for a while. I love lore in games (see the million posts I've made about World of Warcraft lore) and the fact that the Witcher games are both well-liked as games and based on novels that presumably have a ton of detail in them, well, that makes me pretty excited. (Also the fact that the developers claimed they designed the quests first, before building the maps, which I hope means that no space is wasted.)

I suspect that after Bloodborne I'll probably get Fallout 4 (I'm particularly excited to play in my home city of Boston, even if it is a post-nuclear wasteland.) No Man's Sky also looks utterly fascinating (something that even my non-gamer sister is excited for her boyfriend to get.) I don't know where the hell the Final Fantasy games have gone, though (as far as I can tell, the last one that actually played like a real Final Fantasy game was X,) but they have said they're going to do a remake of VII, which I literally could never even find to play backwards-compatable on my PS2, and I'm given to understand it's a pretty good one.

(EDIT: Oh, and GTA V too.)

Anyway, this should broaden some of the subject matter of this blog a bit.

Friday, May 6, 2016

Chromie and Medivh Abilities

While not yet officially announced as far as I know, it looks like Chromie and Medivh's Heroes of the Storm abilities are now publicly available, so let's take a look!

Chromie:

Chromie will be a Ranged Assassin, and unsurprisingly, her abilities all have a time theme to them (now that I think of it, they really should have done an Infinite version of her instead of a Fel-corrupted one.)

Trait: Timewalker

Chromie's trait is rather simple - you get your new talents one level earlier than everyone else (except the level 1 talent, of course.) This means that you'll get your heroic abilities at level 9, and will generally mean that you're a bit ahead of the curve.

Q: Sand Blast

Sand Blast is a long-range skill shot that only hits enemy heroes (no structures or minions) and has a 1-second wind-up. Obviously you'll need to guess where your enemy is headed to make sure this lands.

W: Dragon's Breath

This also has a 1-second wind-up. You'll target an area and after a second it will be blasted with a bunch of sandy bronze-dragon breath. Unlike Kael'thas' Flame Strike, enemy players will not be able to see where you've targeted this ability, so you can be tricky with it.

E: Time Trap:

You can throw a trap on the ground (it looks like an hourglass) that seems to persist indefinitely (limit one at a time) that is invisible to enemies and will put them in stasis for a couple seconds if they walk over it.

Heroic 1: Slowing Sands

You can place a patch of shifting sand in an area that persists as long as you have the mana to keep paying for it. This will slow any enemies who stray into it, and seems to slow them down by more the longer it's been out.

Heroic 2: Temporal Loop

This is actually pretty much Tracer's Recall ability, but cast on an enemy. You cast it on them and a couple seconds later they get teleported back to where they were when you cast it.

So clearly Chromie's going to be pretty tricky to play. She's definitely built to control and take down heroes, and I suspect that the delays on two of her main abilities is going to mean she'll be quite the challenge to play well. Still, there's a lot of synergy here - Time Trap, Slowing Sands, and Temporal Loop will all make it easier to keep enemies where you want them to be so you can hit them with Sand Blast and Dragon's Breath.

I don't know damage numbers, but I suspect that, given the challenge of landing Q and W, they'll probably deal a pretty high amount.

Medivh:

Medivh is a Ranged Specialist. He has some pretty funky tools that can both help allies and crowd-control enemies.

Trait: Raven Form

Instead of a mount, Medivh can transform into a Raven. In this form, he is totally invulnerable and can also fly over terrain, meaning that Medivh can get anywhere safely and also scout very effectively. Probably also very good for flanking enemies.

Q: Arcane Rift

This skill shot will send out a wave of damage. It has a very short cooldown if you manage to hit an enemy hero, but otherwise has a 7-second one.

W: Force of Will

This is a short-duration invulnerability that you can cast on allies. It doesn't prevent CC, but if you've got a friend who's about to take a big hit from a Pyroblast (or needs a second to escape,) this will prevent them from taking all damage. Not sure if this can be self-cast.

E: Portal

This is a bit like a Warlock's Demonic Portal. You create a portal to a targeted area (I think it needs to be within vision range of you.) The portal persists for a few seconds and allows you and your allies to jump back and forth between the two connected ends of it while it is there.

Heroic 1: Poly Bomb

Cast this on an enemy hero and they will be polymorphed into a flying sheep. However, when the polymorph expires, any other enemy hero standing within range will also be affected by Poly Bomb, meaning that if two enemy heroes are standing together and not moving apart, you could theoretically keep them trading back the polymorph indefinitely. Not sure if this affects multiple targets if there are three or more heroes clustered around each other.

Heroic 2: Ley Line Seal

You send a fairly long-range skill-shot out that will put enemy heroes in stasis for a few seconds as it hits them.

Medivh looks to be a pretty tricky hero like Chromie. There's definitely more of an emphasis on working with the team, which should make his trait particularly invaluable for getting to allies who could use the help. On his own I suspect that Medivh will be far less effective, to the extent that I almost wonder if it might be more accurate to list him as a Support hero.

The REDACTED in Stormwind REDACTED, plus REDACTED found in files.

Oh hey, guess what? It's spoilers. Admittedly, if you've been following the news about the Legion Alpha, this stuff shouldn't surprise you. But still, given that there are some major plot developments going on, I'm going to just give people a blanket warning - this here is about some major stuff that happens in Legion that has huge implications for the ongoing story of World of Warcraft. Yes, I'm being vague to try to avoid spoiling people with my spoiler warning.

Spoilers to follow.


Altoholizing Dark Souls

I'm going to get a PS4 and probably Bloodborne as my first game for the system, but I feel like I ought to at least get a little farther in Dark Souls before I do so, given its status as a spiritual sequel.

While I'm getting a little more confident working on Ornstein and Smough on my main character (I've started a strategy I call "going for broke," ditching my shield entirely and just trying to take down Ornstein as quickly as possible to push into phase 2, but phase 2 Smough is still a son of a bitch, so we'll see,) I also thought I'd try out a new character.

My main character is a knight, and while I know that starting class is not that important in Dark Souls, I decided to start a Cleric so that I could get some of them cool Lightning miracles.

At the moment, my miracle selection is tragically low - I really only have Heal, which my Knight has - but I know that once I bump my Faith up to 25 I can join the Warriors of Sunlight covenant, which is mostly about multiplayer (our Xbox doesn't even have an internet connection) but also brings the Lightning.

Grabbing the Master Key as my gift, I ran down to the Valley of Drakes and grabbed the Astora Straight Sword (which scales with Strength, Dexterity, and Faith) and the Drake Crest Shield, which have served me quite well.

One thing that's fantastic is that I'm finding myself far, far better at parrying enemy attacks - something I've struggled with a lot on my first playthrough. While I can still find myself getting knocked silly after a failed parry, I'm beginning to get the rhythm of it now (the trick seems to be "hit it right as the blow is about to land.")

I got the Asylym Demon down with no problems (I actually tried beating it with the broken sword you start with, but that looked like it was going to take forever, so I bailed.) The Taurus Demon did manage to kill me once, but now that I've gotten way better at plunging attacks (I used to try to attack before I'd started falling,) I took him down pretty quick (like many big bosses, the trick with him seems to be to get between his legs so that he has a really hard time hitting you.) The Bell Gargoyles were next. I've decided to just reverse hollowing whenever I get Humanity (not the consumable items - the ones you get sometimes killing normal enemies,) and so I was free to summon Solaire for the Gargoyles. Holy crap was that easier this time. By the time Gargoyle one was dead, the other was at like 30% health purely from Solaire's attacks. So naturally that was a one-shot.

Lower Undead Burgh is mostly not too bad - I think I died once or twice to those freaking dogs and the second bandit ambush. Overall it's not a very large area, though, so I quickly made it to the Capra Demon, then of course ran past it to open the shortcut back to Firelink Shrine.

The Capra Demon, however, is an asshole. The room in which you fight him is tiny, and it's really hard to get rid of those dogs while dodging his attacks. I have managed to kill the dogs a couple times before dying, but I also don't have terribly good armor (I'm playing around with a few things - might be worth it at this point to just upgrade the black leather set, though I'm also wondering if I want to give this character more of a Paladin heavy-armor style or stick with light stuff.)

Anyway, I'm hoping that more Miracles become available soon. I'm sure I'll eventually get something like Force, but I'll need to grind quite a bit to get my covenant with the Sunbros and get my hands on that lightning. I'm thinking I might want to do that before the Gaping Dragon though (if I recall correctly, Lightning is extra-effective against dragons in these games.) Also, some ranged options would be good to have.

Thursday, May 5, 2016

Heroes Leak: Chromie, Medivh, and New Skins/Mounts

Currently in the tease phase, there's a leaked video showing new heroes Chromie and Medivh, as well as alternate skins for them along with Nova and Tyrande, and some new mounts.

Chromie, aka Chronormu, is a Bronze Dragon who is also the best dragon character in all of Warcraft. As a Bronze Dragon, she travels through time dealing with chronological anomalies and enlists the aid of Azeroth's heroes. She almost invariably does this in the form of a diminutive female gnome, and so it appears that for the most part, in Heroes of the Storm, she will use this Gnome form.

Medivh is a hugely important Warcraft character. The son of Aegwynn, Medivh gained his incredible magic powers not from the Council of Tirisfal - which is customary for Guardians - but instead directly from his mother. Unfortunately, that's not all he got. Aegwynn was possessed by the spirit of the Dark Titan Sargeras, who transferred himself to Medivh when he was in the womb. Sargeras would use him to open the Dark Portal, unleashing the Orcish Horde on Azeroth. Medivh was eventually killed by his friends Lothar and Khadgar, but he later returned as a spirit - presumably free of Sargeras' corruption - as a prophet to organize the heroes of Azeroth to fight off the Burning Legion during the Third War.

Chromie will get a fel-corrupted skin in addition to her master skin, with a fel version of Billie the goat to complement it. Medivh will get Knight Owl Medivh as an alternate skin, which has a kind of futuristic-knight look to it (maybe giving him an Overwatch alternate persona?)

Tyrande will get a similar futuristic-armor skin while Nova will get a skin that basically turns her into the Overwatch character Widowmaker.

Additionally, there will be two new mounts, a Elemental Wolf and an Epic Elemental Wolf.

Time-Warping with Tracer in Heroes of the Storm

I decided to splurge and get the Tracer bundle (the simple one with just her and the Specter skin.) I've only played one game with her so far, but she's got a very interesting feel to her.

Tracer is, of course, the flagship hero of Overwatch, and is all about speed, mobility, and time-bendy powers. She is going to be absolutely terrifying in the hands of a skilled player, but to play her to her fullest potential, you'll need to be able to manage her movement in clever ways.

Tracer's biggest advantage is that she gets to auto-attack on the move. You'll be dealing way more damage through your auto-attacks thanks to this, but the price you pay is that she only has 20 rounds in her clip. Hitting D or simply emptying her guns will reload, which takes very little time, but it does mean that your attacks will be interrupted occasionally.

She's also pretty fragile, but you have a lot of tools to escape enemies (and hunt down retreating ones.)

Q: Blink

You get three charges of Blink that will recharge over time. This lets you teleport a medium distance very quickly, which will be really great for chasing down fleeing enemies. It's also, of course, a pretty handy escape tool (though another ability fills this role more clearly.)

W: Melee

When within melee range of an enemy, you can hit W to do a quick burst of damage to them. There's a talent that can make this an AoE ability, which is quite nice.

E: Recall

Hit this button to rewind time, going back to the location you were a few seconds ago. At level 20 you can upgrade this to also heal you back to your previous amount of health, which is pretty great. This has a long cooldown than the others, so use it judiciously.

R: Pulse Bomb

Tracer only has the one heroic ability, but she gets it at level 1. This will shoot an explosive a relatively short distance from you (it's a skill-shot) that will then explode after a couple seconds and slow down affected enemies. You'll need to charge up this skill by using your other attacks, with various talents affecting the way your abilities recharge it.

Tracer is a lot of fun so far, and her ability to fire while moving is very powerful. I played Garden of Terror, and not only could I fire on large groups of enemy heroes trying to catch me as I retreated, but I was also able to dodge around the big garden terrors during the night phase without letting him get too many hits in.

My main recommendation is to save Recall for desperate situations and use Blink to chase down fleeing foes. I might update this as I have more insights.