Friday, May 13, 2016

Witcher III and Uncharted

I got the Nathan Drake collection bundle along with the Witcher III for my new PS4 (the collection was bundled with the console,) so I already have a multi-game library, which is always good for a new console.

I've spent more of my time playing the Witcher. I'm still just barely into the game - I'm currently investigating a griffin I plan on killing eventually. The combat seems pretty fun and flowy, though I'm still most definitely a novice.

My only complaint so far is that for some reason the text is really, really small, like they're expecting you to be sitting only three feet from a rather large TV screen (probably intended for PC.) I'm hoping I can find some graphic setting that can enlarge the UI.

I'm enjoying the world of it so far, even if all my action at this point has taken place in the surroundings of a rather small village. The characters seem fleshed out and are well-designed, not looking (at least in this early part of the game) as if they're just copy-and-pasted (actually, there is one old woman I could swear I saw twice.) I definitely appreciate the moral complexity, like an early quest where I find a pair of wounded soldiers from both sides of the war and I have to decide whether the local should bring back his newfound friend and risk being executed for aiding an enemy (or a deserter, in the eyes of the conquering army,) or if he should simply abandon the man to die. Neither's really great, but that's what true moral options look like.

Like a lot of big RPGs, though, there are a ton of systems one needs to learn, and I haven't scratched the surface on alchemy or even getting new equipment. I'm hoping the early quests will help me learn how to do these things.

I've also played the first segment of the first Uncharted game. While the voice acting and actually the character animation are both quite good, the gameplay is not terribly deep, at least at this point. I believe it's a totally linear game that seems to alternate between jumping puzzles and cover-based combat. Still, the tone is great and I do love me an adventure yarn. And I got it for very cheap along with two sequels, so I can't complain.

I also did a quick check (probably something I should have researched beforehand) to ensure that the PS4 could play BluRays (we're a cinephile household, so you can bet there are a ton of BluRays and DVDs here) and I downloaded apps for Hulu, Netflix, Amazon Prime, and HBO Go.

The Witcher is playable without its DLC, but I'm downloading what there is (that's free - which I think might be all of it, unless I'm mistaken) which is taking quite a while (though probably far less now that the Uncharted stuff is all downloaded.)

I'm sure the Witcher is going to keep my busy for quite a long time, and then Legion is going to come out in the late summer. My next game purchase will be Bloodborne (it's the game that settled the PS4/Xbox One debate in my mind) and then I think GTA V, Fallout 4, maybe Assassin's Creed Syndicate, and probably some series that I haven't tried yet, like Just Cause, Saint's Row, or Far Cry.

I'm keeping my fingers crossed that Bethesda comes out with a single-player follow-up to Skyrim, but so far nothing's been announced.

Tracer's Incredible Killing Blow Potential in Heroes of the Storm

I've been enjoying Tracer in Heroes of the Storm quite a bit. I tend to play for the daily quests, which has unfortunately not popped up for Assassins lately (and I doubt there will be a "Play as an Overwatch hero" quest for some time) but I've been doing some "extracurricular" games on Tracer, and I'm beginning to appreciate how powerful she is at taking down enemy heroes.

She definitely has her weaknesses - she's very squishy and if she's stuck in a lane by herself, it's going to take her forever to clear a wave of minions, as she doesn't have any AoE except Pulse Bomb and one talent I'm aware of that affects Melee.

But against heroes, holy crap does she shine. The latest game I played, we had a total of 33 enemy takedowns and 16 of them were my doing.

The main reason for this is her mobility. She can keep pace with a fleeing hero and continually barrage them with damage, which immediately means that the usual "first you've got to catch up with me" strategy for fleeing isn't going to work.

Blink then allows her to close distance to make sure that she's always in range of the fleeing adversary, and Recall allows her to even overextend into enemy territory for those last couple points of damage and then get back before the towers shred her.

I've also started to get better about using Pulse Bomb. I may have neglected to mention this in the post where I went over her abilities, but this is a sticky bomb that will attach itself to a target - it's a very short range (improvable with a talent) and certainly a skill shot, but if you blink in close to an enemy and pop it onto them and then Blink/Recall back, you should be able to stick it without too much difficulty, and especially if there's a crowded team-fight going on, this can really do some devastating damage.

Tracer is not an easy hero to play - she might demand more actions per minute than any other (though Lost Vikings might beat her.) One thing you'll have to manage a lot is making sure you're targeting the right enemy - she can be locked on to someone out of range and thus ignore a closer target. And of course, Blink is very powerful, but only if you can aim it correctly. Recall has a bit of a cooldown, so you'll want to be aware of when it's available and be ready to use Blink as an escape rather than pursuit tool in case Recall is not available.

And one last thing, because Pulse Bomb is charged using your own actions and can be made to charge much quicker, I'd recommend using it frequently and not simply letting it sit on your action bar. It'll take a nice chunk out of an enemy hero's health, and can potentially do some very large AoE damage.

Thursday, May 12, 2016

Specs I'm Looking to Try If I Get Into the Beta

I have not gotten a Beta invite, and while I'd certainly like to get one eventually, I also have a PS4 coming to me today or tomorrow and plenty of other gaming options available to me, so I can't exactly complain.

Still, the beginning of the Beta is pretty exciting, and I'm eager to get my hands on the 7.0 version of the game.

I thought I'd talk a bit about the various specs I'm most eager to try out.

1. Vengeance

Obviously, the Demon Hunter is a brand new class, so both of its specs are going to be top priority for me to play. I like tanking (and that enjoyment of the role is certainly reinforced by fast dungeon queues) and so any time there's a new tank class (which actually, all three post-launch classes have been,) I'm going to want to try it out. While my Death Knight has gravitated toward dps in recent expansions, my Monk is still solidly a tank character. I'm hoping that my Demon Hunter will also be fun to tank on.

2. Havoc

Obviously I'm going to be soloing on my DH as Havoc, and if Vengeance doesn't work out for me, this will be the only other option. So I'd like to get a feel for it as well.

3. Protection Paladin

Given that this is my main, the status of Prot is the thing with the highest stakes for me. I'm a little concerned with the removal of Holy Power and very concerned about the Consecration requirement for Hammer of the Righteous to be AoE (though I know there's a talent that lets you get out of that problem.)

4. Frost Death Knight

This should be changing less. What I'm hoping is that it will play more or less the way that 2H Frost does now. The Rune change is going to make resource management much easier, but hopefully will still be compelling.

5. Demonology

Demo is getting a total overhaul, so I really will need to see what this new spec feels like. I'm actually very sad to see the Mists/Warlords version of Demonology go, but I'm hoping that the new version will be a decent replacement.

6: Enhancement

My first real character was an ensmashment shaman, and they are also getting a pretty radical overhaul. I really want to get a feel for how this spec is going to work now that it has all of its own abilities instead of copying stuff from Elemental.

7: Outlaw

One of the main reasons I also had a sort of soft contempt for Combat Rogues was that there was just no flavor to them. Their choice of weapons didn't feel motivated by anything other than game mathematics. Now, however, the heir to combat is plunging in strongly with the swashbuckler/pirate theme, and its mechanics also remind me a bit of how Assassination works now, which is a good thing.

8. Retribution

Ret is keeping Holy Power, but I think its rhythm is likely to feel a lot different without Hammer of Wrath or Exorcism. Given that I'll need it at least for soloing (and also since we're getting the actual Ashbringer) I definitely want to get a feel for the spec.

9. Arms

Once my favorite Warrior spec, Warlords of Draenor utterly destroyed the Arms spec that I loved. I think Blizzard realizes that they had made a mistake, and what I've seen of the Legion rework of the spec has been promising. is it safe to love again? Or will I just stick to Fury?

10. Brewmaster

Another tank spec, shocker. Brewmasters are getting similar changes to Protection Paladins, losing a secondary resource and instead balancing charges of key abilities. I actually suspect that Brewmasters might feel more significantly different than Prot Paladins, given that they're really firmly reorienting them into a stagger-based mitigation style and away from dodging.

So there's my top ten. This is all very subjective, of course, and there are other specs that are near and dear to me that will be getting lots of attention as well. But that's what we've got here for now.

Lorewise, Who Has It Worse: Death Knights or Demon Hunters?

Most of the classes in World of Warcraft are simply something that someone does. Yes, you might feel very spiritually drawn to be a Paladin or a Druid, and if you become a Warlock (or a Shaman, for that matter,) you're probably going to be making deals that you won't necessarily be able to get out of easily. But fundamentally, members of any class could, with some effort, set aside their current ways and either retire to civilian life or take up a new calling.

The two Hero Classes don't get to do that.

Let's take a look at what it means to be a member of these two classes. This will include details from the novel Illidan that flesh out what our Demon Hunter characters will have been through.

But first, let's start with Death Knights, given that they have been in-game for nearly eight years.

Death Knights absolutely have no choice in becoming a Death Knight. Indeed, most if not all Death Knights begin as enemies of the Scourge, living the relatively traditional life of some other kind of hero - a Hunter, a Priest, a Warrior. But the Scourge does not allow its defeated enemies to rest in death. These most remarkable heroes are raised by the Lich King and forced to do his will, robbed of their own free will.

It's not entirely clear what the experience of a minion of the Scourge is like. Most horribly, it's possible that the individual is trapped in a body that is no longer under its control, using its memories and intelligence to serve the Scourge while the soul is restrained and screaming from within. Or, arguably more horribly (though more from an outside perspective,) the individual remains basically the same, with the same personality and mind, but with forced realignments of motivation. Where once this person hated the Scourge and wished to fight it, now the person wants to serve the Lich King.

This mind control aspect is rendered moot thanks to the events at the Battle of Light's Hope, where the holy ground severs the connection between the Lich King and his Knights. This allows them to regain their free will, but it does not return them to their previous state.

First of all, as Undead, they are partially numbed to the world around them. Food is blander, the air is colder, and positive emotions like joy and love are muted. The Forsaken experience this as well, but while they have built a society in which they can act as one big support group for one another (well, and a totalitarian war machine,) Death Knights are returned to their old countrymen, having to stand as an embodiment of one of the greatest enemies Azeroth has ever faced. They must return to family members who may react with horror or hatred, or even in the best cases, may have a strained distance from their now monstrous kin.

But on top of that, Death Knights are in a special situation. First off, while the Forsaken were mindless zombies before the damage to the Frozen Throne released them, the Death Knights were conscious of their actions. Forsaken probably don't even remember (or if they do, only vaguely) what they did in the service of the Scourge, but for Death Knights, they were fully aware of their actions.

Additionally, to ensure their service as the Scourge's elite soldiers, Death Knights were afflicted with an addiction to causing pain. A Death Knight who fails to do so will begin to go through a painful and, I believe, unending withdrawal. This means that a Death Knight can literally never know peace. They must fight on forever or hope for the release of true death into oblivion. There is not likely to be any salvation for them, either, as the Holy Light burns them.

So that sounds pretty bad. Let's look at Demon Hunters and see if they can give Death Knights a run for their money.

Demon Hunters make a choice to become what they become, but they will only be accepted into the ranks if they have experienced the trauma of losing their family to demons. Every single Demon Hunter (except, ironically, Illidan,) is someone whose family was slaughtered by demons.

They go through intense physical training to prepare their body for the raw magic they will take upon them. But the culmination of their training is a confrontation. They are forced to summon and fight the very demon that killed their family.

If they survive (and many don't,) the next step in the process is that they must consume the body of the demon. Upon eating this body, the demon will then inhabit them, and for the rest of the Demon Hunter's life, they will struggle with that demon to maintain control of their own body.

On top of that, by consuming the demon - a demon who will constantly taunt and attempt to manipulate them - they will experience the loss of their loved ones at all times, re-living the event every hour of every day.

The demonic essence also transforms them, making them into quasi-demons themselves whose souls are forever bound to the Twisting Nether.

Once conditioned in this way, Illidan then grants them a vision of the Burning Legion, showing the practically infinite masses that would pour down destruction upon the universe. Invariably, seeing this horror leads Demon Hunters to tear out their own eyes. But this action does not remove the vision - it is still there to see, and so they must learn to control their terror and the trauma of the past that their demonic parasite forces them to endure into a fury that will allow them to fight the Legion with reckless abandon.

Demon Hunters and Death Knights are like fire and ice. Death Knights are forced to contemplate an eternity of numb, endless violence while Demon Hunters are in an adrenaline-soaked rage at all times.

I think I'd rather be a Mage.

Wednesday, May 11, 2016

Assassin's Creed Movie Does, Actually, Look Pretty Assassin's Creed


While the series has certainly suffered from sequel saturation (II and Black Flag are amazing while Brotherhood and Revelations have been kind of glorified expansion packs. I have yet to play Syndicate, which I hear is good,) there is a lot of compelling stuff to the Assassin's Creed games. I'm particularly a fan of the insane conspiracy theory stuff (best exemplified in II's Subject 16 puzzles.)

This film will be avoiding mixing up the canon by focusing on a non-Desmond character in the modern day and going to a setting the games haven't touched (the Spanish Inquisition.)

Cinematically, the trailer makes the movie look very much like the game, luxuriating in medieval architecture and filled with parkour-based action. I'm also one of the three or four AC players who actually liked having the modern stuff in the games to give context to the historical stuff (and was highly disappointed that the modern-day plot stuff in Black Flag was so incredibly superfluous and devoid of characterization,) so I'm glad to see that they're absolutely including Abstergo's modern-day Templars as part of the plot here.

I'm always going to save a little extra skepticism for video game movies based on track record, but the only note that rang really off to me in the trailer was the weird robot arm thing that seems to be the cinematic version of the animus.

Still, Michael Fassbender's a good actor, and there's other good cast members (though the presence of Jeremy Irons, fantastic actor that he is, in a game-based movie is no guarantee of quality, given that he was also in "Dungeons and Dragons" in 2000. Yeah, did you remember that that movie was a thing?)

While I don't think we can really expect this, I hope that they really make this feel like a prestige historical drama that gets interrupted by bursts of parkour-based violence and a sci-fi frame narrative.

Current Spec-Change System for Legion Beta

I'm emphasizing "Current" and "for Beta" because I think this is probably going to be subject to change.

In Legion, you'll have access to all three of your specs, changeable at I believe any time you can currently switch between dual-specs.

However, the Beta patch notes now inform us that this will incur a gold-cost, and this will be a progressive gold cost, which actually used to be the case back in Vanilla through I want to say Wrath when changing your specs (of course Wrath introduced dual-specs, which used to be 1000 gold - and that used to actually be a large amount of gold, but it would then negate all further expenditures on re-speccing unless you wanted that third spec.)

While I'm polishing my pitchfork tentatively, there is one aspect to this that could make things far less worrisome than they might be, namely that if you enter a dungeon or raid using LFD or LFR (not sure about queueing for PvP) as a tank or healer, it will automatically switch your spec for free as you enter and leave the instance.

This actually covers 95% of the times I'd be switching specs, as I tend to solo as Retribution and do dungeons almost exclusively as Protection.

There are definitely some potential problems with this system. For instance, if a Priest who is soloing out in the world as Shadow decided to heal a dungeon, which spec does the game choose for them? And what if you like to run, say, Frost while soloing and switch to Arcane for group content? What about world bosses? What about if you're tanking in a group quest but you want to go DPS for a dungeon?

Like I said, I'm definitely sharpening my pitchfork and gathering torches, but I'm not ready to get out into the streets just yet. This is Beta, after all, and even if it's a far more complete and polished Beta than we've had in the past, it's still very much subject to change.

Legion Beta Invites Going Out

Invites for the official Legion Beta Test (even though what has been presented as an Alpha has been more of a Beta and what we're getting here is a nearly-complete demo of the expansion) are going out.

No, I haven't gotten one, though I'm crossing my fingers that I will soon.

As a PSA, remember that there could be plenty of scam emails floating around sending you to bogus websites. I've historically even gotten scam emails that somehow managed to have a Blizzard email address that proved false when I checked with a GM about the issue at hand.

So just cut the email part of the process out. Instead, just check your Battle.net account on the website or simply go to your Blizzard launcher and look in the Region/Account menu, which should have your active WoW account, a PTR account, and if you are in the Beta, a Beta account.

They're probably going to only invite a handful of people at first to make sure the servers have transitioned correctly over to the Beta state, but I would guess that we'll be seeing larger invite waves later on as they start to stress-test.

Still, Beta or no, we already have a launch date, so while you should absolutely still contribute feedback if you get into the test, it's pretty clear that this is mostly happening to let people get hands on the expansion and get excited about it.