Much as we anticipated, 6.2 will be coming out next week on the 23rd. As if that trailer wasn't enough to clue you in and you've been ignoring WoW news for a long time, here's what we're getting:
Tanaan Jungle will open up as a full zone.
With the Iron Horde now under Gul'dan's direct control, the warlock has infused the jungle with demonic fel energy. We will have to assault the Fel Iron Horde (my term for them) and push forward to the citadel. Tanaan Jungle will feature outdoor content like treasures and daily quests, as well as several reputation factions (that are better-designed than the 6.0 ones, thank the light.) Blizzard has said that they'll be making Apexis Crystal rewards better to encourage people to participate in this outdoor content.
Hellfire Citadel Raid:
Though we don't yet know if this is really the ultimate raid of Warlords, it sure looks like it. We'll be fighting through the newly-corrupted remnants of the Iron Horde as well as several demons of the Burning Legion, including a resurrected Mannoroth, with the climactic end fight against Archimonde (notably, Gul'dan is not actually among the 13 bosses here.)
Garrison Naval Yard:
We'll get a new addition to our garrisons - a naval port. Naval missions will function a bit like follower missions, but with ships that can be customized, and that can be lost in failed battles (though you'll be able to build new ones, of course.) Naval missions will be less frequent, but should give larger rewards than follower missions.
Weekly Events:
We'll also start to get events each weekend that encourage certain areas of play. Some will be simple bonus honor/conquest or the like, but this will also include Timewalker dungeons, allowing us to run some BC or Wrath-era dungeons for updated loot.
Myriad Tweaks, Bug Fixes, and Minor Features:
As with all patches, there will be a lot of smaller changes. One I'm personally looking forward to a lot is a glyph that changes the Shaman's Ascendence ability's look to let you continue looking like yourself, but kind of transparent and glowy with in a spec-appropriate color (light blue/air for Enhancement, red/fire for Elemental, deep blue/water for Restoration.)
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