Sunday, June 14, 2015

Reputations in Tanaan Jungle to be Better

If there's one feature of Warlords of Draenor that I have been very, very unhappy with, it's reputations. In the absence of daily quests or dungeon championing, the only way to gain rep after finishing the initial quests (and in the case of the Laughing Skull and Shatari Defense, you don't even get that,) is to just kill, kill, kill (kill, kill, kill) mobs over and over.

It's a return to freaking vanilla-style reputation grinds. The rewards are cosmetic, yes, so you can safely ignore them if you're focused on progression, but of course, cosmetic stuff is the type of stuff that remains relevant forever, so it's more than a little frustrating.

And the WoW Dev team agrees. In the big Q&A with Ion Hazzikostas, he referred to the existing Draenor reps as "indefensible." They were tacked on later on in the process, and didn't have a structure build in for gaining reputation.

When it was announced that the flight achievement for Draenor would require revered status for the three Tanaan factions, I was disheartened, but thankfully, these reputations are being designed with, you know, content in mind.

It looks like there will be daily quests (though probably not on the level of Golden Lotus - it might even just be a single, broad quest a day like the Apexis Dailies,) and you'll also gain rep for killing mobs as a bonus, but the whole thing is designed so that you can get exalted (I believe) in three weeks, and the requirement for flight is revered, which should take significantly less time (it's possible that the three week estimate is for revered, which is probably a bit longer than I'd design it, but we'll see.)

I think it would be a great time to significantly boost the rep gains for the existing Draenor reputations. There is no reason that one should have to spend hours and hours just to fill a single bubble on the rep/xp bar. The 6.0 reps were clearly broken, so I think it would be a nice band-aid to increase the rep gains for mobs and turn-ins for them by a factor of five or even ten.

6.2 is coming soon. I'll be eager to see how it is.

No comments:

Post a Comment