Ryu is the first character, I think, to actually come from a fighting game (one could make an argument for Little Mac,) and it's exciting to see that Nintendo is thinking outside the box with his design.
Fighting games are all about subtle nuances of control that can have profound effects on the way the character plays. Street Fighter, the arcade game and on the Sega Genesis, used six buttons in contrast with Nintendo's standard four, so they've had to come up with a way to open up more moves.
Essentially, holding down the A button while making attacks for varying amounts of time will change which attack you make. Quick taps will allow you to make rapid, weaker attacks, while holding the button down will make for slower, more powerful ones.
But beyond that, a lot of his special attacks have alternate inputs. Your standard B I believe will do a Hadouken (and I believe the power and speed of this depends on length of button press as well,) but you can also achieve this attack by doing down, down-forward, forward and then A.
Performing these special moves with the more complicated controls will result in a more potent attack.
Additionally, Ryu's Final Smash will change depending on whether you're in melee range of an enemy or not. In melee range, it will be a super-powered version of his... and forgive me if I spell this wrong... Shoryoken. At a distance, it becomes a super-powered Hadouken that works a bit like Mario's Final Smash.
Ryu's stage is fairly simplistic, but will likely be popular with more hardcore players.
The DLC for Smash Bros is actually available right now, but the store is experiencing a bit of an overload, so I'm holding off.
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