Tuesday, October 7, 2014

The Patch of the Bag

There's a very solid chance that 6.0 is going live next week. And there's a lot of stuff going away, there's also a lot of new features that are coming that should be pretty exciting. Also, it's the first major patch in 13 months, which is a pretty serious development.

New character models, the stat squish, the huge revamps that most classes are getting - all of these are big features of 6.0, but what I'm going to talk about is bag space.

There are a whole lot of new ways that you'll be given bag space, but they'll also require some care on your part. Let's begin!

The Clean-Up Button:

Bags and your bank will now have a button you can hit to "clean-up" your bags, organizing things by item type and consolidating stacks (see below.) Before you hit the button though, I highly recommend taking a look at any bags of yours that are carefully arranged - for example, I tend to keep my Hearthstone and other often-used items like the Crystal of Insanity or my favorite tabards in my Backpack, and if I have an off-set for one of my hybrid classes, I'll usually keep that set in my second bag. If you have something arranged a specific way, you should click on the bag icon in its upper left corner and select "ignore this bag," so that the contents don't get shuffled in the clean-up. You can also assign certain bags to things like equipment or trade goods. By default, the clean-up automatically moves everything to the leftmost bag (which I don't remotely understand,) but you can change this in your interface options.

Stacks:

Almost everything that previously stacked to 20 now stacks to 200. That means that all of those stacks of Windwool Cloth and such can now be consolidated considerably. If you're sitting on large amounts of profession materials or other similar stackables, this will certainly free up some space.

Off-sets:

If you're a hybrid who plays different roles, there are many cases where you'll be able to get rid of some of your gear. A word of warning, though: only gear coming from Warlords onwards will have double primary stats - if you currently have a piece of plate with Strength on it, it will not also have Intellect (unless it's some old, vanilla/BC piece.) So if you're Elemental/Enhancement, Prot/Holy, or some similar combination, you'll want to hold on to that extra gear unless you're ok with totally rebuilding your offset from scratch in Warlords. If you're a hybrid who uses the same stat for both specs (like Blood/Frost or Balance/Resto,) you'll likely be able to consolidate any armor gear, but you should also note that pre-Warlords tier sets will not switch over set bonuses depending on spec, so if you have set bonuses you want to keep, you'll need to keep the separate gear. Also, Spirit and Bonus Armor should only show up on necklaces, rings, trinkets, cloaks, and sometimes off-hand items, so chances are you'll want to keep multiple sets if those are important stats for you. Since no one will need hit anymore, Shadow, Elemental and Balance no longer get a Spirit-to-hit conversion, and thus don't need any Spirit.

Void Storage:

While we don't quite have a Diablo-style transmog system yet, Void Storage is simply being expanded, allowing you to have a whole second tab with as many slots as your first tab. So anything in your bags or bank that's purely for cosmetic purposes can be plopped in there with no worries.

Reagent Tab:

Your bank will now have a special reagent tab that is specifically designed for professional materials like ore, cloth, gems, leather, herbs, and so forth. This tab can be unlocked for something like a hundred gold, and is a bit larger than the main bank window, but as far as I can tell, it cannot be expanded. You can deposit anything that will go there with the press of a single button, and it should clear out both your bags and your bank. I believe the intention is to allow you to craft using materials found in this tab, but so far on the Beta that hasn't been the case. Still, it's a huge amount of extra space. Special profession bags might be going out of style, though, as a result.

Toy Box:

Much as Wrath of the Lich King made Mounts and Pets learnable, rather than items you'd hold in your inventory, Warlords is doing the same for "Toy" items. Toys will be marked as such, and right-clicking them will add them to an account-wide Toy collection, accessible using the same panel as mounts and pets. Toys are anything that has a purely cosmetic effect, like the Iron Boot Flask or the Golden Banana. If there's something that has some small beneficial effect, though, it will not carry over. There are also some trinkets that haven't been added to the Toy Box, though I think this is less intentional and more just that there have been a few oversights. Expect there to be more updates to this over time as they add items to the Toy Box. Again, like mounts and pets, these are account-wide, so if you have the Gnome transformation item from Operation Gnomeregan in the pre-Cata days, your Hordies will be able to use it as well (unless they break that functionality.)

Because you learn the toys, any excess copies you have will be redundant, so you might have to spend a little time on alts deleting the items. Just be sure that it says you've already learned the item before you delete it.

Quest Items:

Most quest items, especially for new quests, will not actually go into your inventory, but will instead simply exist as part of the UI. There are a few exceptions to this, and it looks like this won't apply retroactively, but it will make questing a little less painful if you find your bags stuffed.

Item Indicators:

This will mainly just facilitate cleaning your inventory space, but every item will now have a faint border indicating item quality. When you're at a vendor, any vendor trash (grey) items will have a little gold symbol in a corner. I don't know if they've implemented a "sell all vendor trash" button, which I vaguely recall them talking about, but it should be pretty easy to spot anything that's only there to be sold.

Space! Spaaaaace!

All these changes should do quite a bit to free up bag space. Mind you, you'll still probably find a way to fill it all up again, but the process will probably be a bit slower. Additionally, there's a new Tailoring bag coming in Draenor, though it looks like it will be a difficult one to produce. Still, after the toy-bloated mess that was inventory in Mists, Warlords should make all of our virtual backs feel a little less strained as we journey across Draenor.

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