Monday, March 2, 2020

Mythic Odysseys of Theros - Official Announcement of D&D's Second MTG-Crossover Campaign Setting Book

While it was leaked a couple days ago, we now have the official announcement that Mythic Odysseys of Theros is real and will release on June 2nd (just in time for my June 8th birthday!)

Theros is one of the planes in the multiverse of Magic: the Gathering. Inspired by Greek mythology, Theros is a land deeply tied to the Gods, where mortals are blessed or cursed by Gods in their quests for glory and fame.

The Gods of Theros inhabit a realm beyond the world known as Nyx, which manifests in the constellations seen at night. Additionally, Theros has a vast Underworld, where mortals go after they die, and from which various terrible monsters emerge.

According to the announcement, MOoT will bring a few new features to the game:

Supernatural Gifts will help distinguish players from ordinary people, with similar mechanics to races. I suspect this might be, essentially, the Theros equivalent of Eberron's Dragonmarks, which are essentially several variant versions of existing races or subraces.

There will also be new races: the listed ones on the announcement are Satyrs and Leonin (the latter being lion-people who are found in many Magic worlds.) Given their Greek mythology origins, I highly suspect that we'll also see Minotaurs and Centaurs reprinted in MOoT, as both races are found with some abundance in Theros.

New subclasses include the Bard's College of Eloquence and the Paladin's Oath of Heroism, both of which we've seen tested as part of Unearthed Arcana. The former seems fitting for the Theros equivalent of the Athenian Agora (which I was lucky enough to visit back in 2018) while the latter is built around the Classical ideals of heroism.

There are also new mythic monsters, which the announcement claims are beyond legendary. I don't know if that implies some new mechanical distinction or if they're just drumming up excitement for them. We'll see!

Finally, there are god-weapons, which are the iconic arms of the gods of Theros, and will presumably be some very exciting artifact-level magic items. I'm curious to see how these compare to the Vestiges from Exandria, which becomes an official D&D setting once the Explorer's Guide to Wildemount comes out later this month.

I'm literally beginning a Ravnica campaign tonight (even if we had a little preview-session as a last minute thing a week ago for some players) and while I'm sure I'll have plenty of material for that on Ravnica itself, I've definitely intended to expand into the greater Magic multiverse (which I still call Dominia, damn it!) and even came up with a special Feat that allows players to become Planeswalkers, so it'll be good to have a bunch of material for any adventures that take them to Theros - even, possibly, having players create Theros-natives who join the party if people want to make "alts" or their characters die or retire.

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