Tuesday, March 3, 2020

The First Session of Jace's Irregulars

We had the first session of a campaign I have been planning for months, and it went well!

The party arrived at the Chamber of the Guildpact, the office in the center of Precinct One in the Tenth District, where they've been assigned by their guilds to work for the organization that keeps it all balanced. The Guilds each have their own opinion of the organization, but even the more chaotic ones want to have some representation within it to ensure that the bossy guilds don't just use it as a bludgeon to infringe on their freedoms.

I have a large number of players officially in the group, but with a rotating cast as players' availability changes.

Tonight, we had:

Bob, a Vampire (homebrew/modification of the Ixalan vampire) Sorcerer with the Izzet League
Niko, a Vampire Rogue with the Cult of Rakdos
Hados, a Loxodon Barbarian from the Selesnya Conclave
Dahn, an Elf Druid from the Golgari Swarm
Sestri, a Vedalken Sorcerer with the Izzet League
and Ararara, a Vampire Fighter with the Simic Combine

(Note that just in case other players stumble across this, I'm not going to note if any of these characters are actually in House Dimir until they get officially unmasked in-game.)

The party is sent to an Izzet power station in Wayport (Precinct Six), where electrical power is harvested from (quite happy, friendly) Galvanice Weirds. A sewer line burst next to the station's basement, and it's caused a great deal of damage to the station, shutting it down. But when the Izzet contacted the Golgari to fix it and clean it up, the Golgari denied having any sewer lines running through there, and thus have refused to do anything.

In goes the party, who discover that the fungal growth in the sewage has animated the dead bodies found in there, and they're forced to fight a group of zombies and violet fungi.

This fight wound up being way tougher than I expected, first because two of the fungi rolled to do 4 attacks on their first turns, and second because the last zombie kept rolling insanely high on its Undead Fortitude saves. I believe three people went unconscious in this fight, but I gave everyone healing potions to start with, so it wasn't terrible.

Taking a short rest after this fight, the party considered just claiming it was the Golgari to blame, but then decided to investigate a broken wall in the side of the basement, which led to a defunct Izzet access tunnel and then to a busted sewage tank in which the missing Galvanice Weird (Frosty) was sitting in a panic. Two characters managed to do very well calming the Weird down, and led him back to the station.

Exploring a hatch in the top of the tank, the party came upon a ruined old Izzet station and found a former Golgari Swarm member who was camped out in a tent, trying to start a Rot Farm near the surface after her family was targeted by a rival in the Swarm and her old properties were seized in a hostile takeover (which, for the Golgari, often means sending assassins.)

In the middle of their conversation, a pair of Kraul Warriors came in through a big gap in the wall and attacked, trying to kill the Devkarin woman. The party managed to defeat them, just barely saving the woman's life (she had 1 hp at the end of the fight.) Upon searching the Kraul, they found one had a sort of ritual scarification (tattoos don't take very well to chitinous exoskeletons) in the shape of a circle with a big line going down the center.

With the mystery solved, and the Devkarin woman offering to help clean things up after her failed Rot Farm caused all this damage, the party completed their mission and our first session came to an end!

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