Friday, November 20, 2020

Tasha's, Class by Class - Paladin

     My general feelings about Paladins in 5th Edition is that the class in general is great, while the subclasses are... fine, though I'll say that the level 20 super-modes for each subclass are the kind of thing I wish more level 20 features were like - bright, flashy, and a reward for sticking with the class the whole way.

But let's get into the new class features!

New Spells:

In addition to a couple of new spells in Tasha's, Paladins get a couple from the PHB, namely: Gentle Repose, Prayer of Healing and Warding Bond. Yep, that's it for them!

New Fighting Style Options:

Blessed Warrior: You learn two Cleric cantrips, which count as Paladin spells for you, and you use Charisma to cast them. When you gain a paladin level, you can swap one of these with another Cleric cantrip.

Blind Fighting: You gain blindsight out to a range of 10 feet, allowing you to effectively see within that range while blinded, and also spot invisible creatures that haven't successfully hidden from you.

Interception: When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use yoru reaction to reduce the damage the target takes by 1d10 + your PB (they've started abbreviating Profiicency Bonus, and I will too!) to a minimum of 0 damage. You must be wielding a shield or a simple or martial weapon to use this reaction.

Harness Divine Power (3rd level):

You can use a bonus action and expend your Channel Divinity to regain one expended spell slot, the level of which can be no higher than half your PB. You can use this a limited number of times per long rest - once at 3rd level, twice at 7th level, and three times at 15th level.

Martial Versatility (4th level):

When you get an ability score improvement, you can switch your fighting style to a different Paladin fighting style.

Subclasses:

Oath of Glory:

This one we already saw printed in Mythic Odyesseys of Theros. The general theme is athletic prowess and alacrity, improving movement speed and basically reposting foes attacks against you or allies.

Oath of the Watchers:

This subclass is built around defending the world from extraplanar threats. It's very themed around vigilance, with an aura that buffs initiative rolls, rebuking creatures trying to affect your party's minds, and having tools to deal with aberrations, celestials, elementals, fey, and fiends.

    In contrast with Rangers, I think 5e Paladins have been pretty strong since they were introduced. Again, I think the subclasses tend to carry with them some less exciting and powerful abilities (apart from the level 20 capstone,) but that's fine given the overall strength of the class in general.

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