Wednesday, October 28, 2020

Possible Full List of Tasha's Cauldron of Everything Subclasses and More

 So, before we begin, I don't feel too bad about spoilers here because WotC has already confirmed that all the class and subclass stuff in Tasha's has shown up in Unearthed Arcana, so a lot of this we could predict. However, with various previews going out and digital publishers getting their hands on the book, we've got what looks to be a full list.

Let's start with subclasses, going class-by-class:

Artificer:

Artificers are being introduced as a setting-agnostic class (including suggestions of how they could fit in Faerun, Oerth, and other canon D&D settings.) This will include a reprint of the Alchemist, Artillerist, and Battle-Smith subclasses, but will also add the Armorer.

The Armorer is basically the Iron Man subclass, which lets you turn a suit of heavy armor (which you get proficiency in and don't even need high strength for it) into a crazy magical suit that shoots lightning and such. It's super-cool.

Barbarian:

We already had the Path of Wild Magic confirmed, which is sort of the Barbarian equivalent of the Wild Magic sorcerer, complete with random table (though different from the Sorcerer one.) Additionally, the Path of the Beast lets your rage give you some kind of animalistic qualities, which I think you could very easily re-skin as just a type of lycanthropy that only takes effect when you are consumed with rage, and thus sound freaking awesome (if I could literally be a werewolf, I'd be totally down to play a Barbarian.)

Bard:

The College of Eloquence from Mythic Odysseys of Theros is getting reprinted. In addition, the College of Creation is being added. Creation Bards are both primal and whimsical, gaining the ability to sing (or perform) into being various things.

Cleric:

The Order domain from Guildmaster's Guide to Ravnica is getting reprinted. Additionally, the Twilight and Peace domains are getting added.

Twilight Domain seems to play around a lot with light and darkness, and if it's like the UA version, can even grant you infinite-range darkvision.

Peace Domain is, I'd expect, some sort of evolution of Unity Domain (which I think started as Love Domain) though I can't really say anything very confidently about what its mechanics will look like, other than probably having tools to prevent violence.

Druid:

The Circle of Spores from Guildmaster's Guide to Ravnica is getting reprinted. Also, the Circle of Wildfire and the Circle of Stars will be added. Wildfire is all about the cycle of destruction and creation, and I'd be super-eager to play a creepy-as-hell wickerman druid. If it's like the UA article, you'll get a bunch of fire spells (including Fireball,) as well as a battle companion you can summon using Wild Shape charges, as well as a fair number of healing abilities.

Circle of Stars will, I believe, focus a bit more on star-based magic, and allows you to turn into a constellation, which grants different effects based on the form you choose.

Fighter:

The Psi Knight will be a psionic fighter subclass - I don't know if we have any confirmations on how much the "psi die" will remain a part of the psionic subclasses, but all three of them do show up.

Also, the Rune Knight, which has kind of giant magic and runes you use to gain bonuses, is going to be there. Apparently, at a certain level you can become Huge in size, which is pretty bananas.

Monk:

The Way of Mercy and Way of the Astral Self are being added. The Way of Mercy allows you Monk to be a healer, but also gives you a few ways to do necrotic damage, and seems awesomely creepy (there's a whole thing about having a mask you wear.)

Way of the Astral Self allows you to conjure a sort of astral image of yourself that enhances various attacks and abilities - kind of attacking with your soul rather than your physical body.

Paladin:

Oath of Glory, from Mythic Odysseys of Theros, is getting reprinted.

Additionally, the Oath of the Watchers, which is built around vigilance against otherworldly threats like aberrations, is going to be added.

Ranger:

Fey Wanderers are going to be added, which is all about fey magic, with charm and fear effects baked into the subclass.

Swarmkeeper is going to let you have a swarm of creatures act as an extension of your power, which is awesomely creepy and cool.

Rogue:

The Phantom has a strong connection to dead spirits, whose knowledge and skills the rogue can call upon.

The Soulknife is the psionic rogue subclass, which includes the ability to conjure daggers made of psionic energy, and is actually super cool.

Sorcerer:

Aberrant Mind is the psionic-themed sorcerer subclass, with a lot of cosmic-horror goodness.

Then, there's also the Clockwork Soul, which has your power come from the plane of Law (so, Mechanus, unless you're eschewing the canon outer planes) and involves various ways to cut down on chaos and even eventually summon a swarm of Modrons to fix everything.

Warlock:

Already confirmed, the Genie Patron will give you a genie's vessel that you can actually hide in eventually, and also grants access to the Wish spell (if you're a Genie Warlock and don't take Wish as your 9th level Mystic Arcanum, you are doing it wrong.)

Also, the Fathomless grants a patron that is some deep-sea creature. This could be a primal kraken or some sort of eldritch horror (which, to be fair, krakens arguably are.) If it's like the UA version, a major feature is the ability to summon a big tentacle that aids you in combat.

Wizard:

The Bladesinger from Sword Coast Adventurer's Guide is going to be revised (if nothing else, then to make it so non-elves can be one.)

Additionally, the Order of Scribes will allow you to have a sentient, magical spellbook that gives you various benefits.

    So all in all, some really cool things. I'm a little sad not to see the College of Spirits or Undead Patron, but those could also mean a Ravenloft book, so that might be for the best.

Notably, there are also some new class feature options being introduced. Class spell lists are getting expanded (including new spells) as well as new Eldritch Invocations and Fighting Styles. Some classes are getting new abilities that can either swap out with existing ones (like a more universally-useful terrain ability for Rangers) or some that simply get added to the class.

There are also new feats, including several that are sort of "multiclass light" like gaining a fighting style or some tool proficiencies and a couple of artificer spells. As someone whose homebrew setting certainly has firearms in it (something I'm oddly excited about for someone who's pretty anti-gun in real life) I'm happy to see the Gunner feat, which is a bit like Crossbow Expert and would also be great for the Western-themed region in my setting.

I'm sure I'll be writing more about this as we get more confirmations, but I'm very excited for this book to come out.

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