Uro, Titan of Nature's Wrath, has been a major party of the Standard metagame for a good long while now, before and after the standard rotation. It's the sort of card where if you're playing Green and Blue, you should probably put as many copies as you have in your deck. And if you're playing green without blue, you might want to toss in a couple dual lands to make sure you can play Uro.
So I can't say I'm shocked that the old drippy-chain-titan got banned in Standard today.
For those of you who maybe haven't been playing lately, here's how he works:
Uro, Titan of Nature's Wrath is a 6/6 Legendary Elder Giant for 1UG. When he enters the battlefield or attacks, you draw a card, gain 3 life, and you can put a land from your hand onto the battlefield. When he enters the battlefield, sacrifice him if didn't escape.
Escape: UUGG: exile 5 cards from your graveyard to place Uro, Titan of Nature's Wrath onto the battlefield.
So basically, in the vast majority of cases, you play him like a sorcery that gives you some life, a card, and potentially a little ramp. But if your graveyard gets full enough, you can pop him out for just four mana and he becomes a major threat - swinging in for 6 and healing you and potentially allowing you to ramp some more (though I think this element becomes less significant in the late game.)
I wouldn't say this is a case like Oko, Thief of Crowns which was just crazy broken on its own, but Uro is just such solid utility that it's a practical must-have in any deck that is even remotely capable of playing it.
I imagine this will shake up the metagame in interesting ways. I'm curious to see how my Nissa of Shattered Boughs deck shapes up thanks to this ban, as the huge thing here is that blue isn't going to be an inherently ramp-y color now.
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