EDIT: We have a release date: November 17th
Thanks to a few preview videos from folks in the D&D online community, we've now gotten some reveals of actual content to be found in TCoE.
In addition to sidekicks, new spells, group patrons, and some new items, we've also got some new subclasses.
The Genie Patron went through two iterations in Unearthed Arcana. The second version gives you a bit of elemental oomph with your attacks, and also has a potentially super-powerful ability, which allows you to enter your genie vessel (like going into the bottle from I Dream of Jeannie, basically) which, at a certain level, grants you a short rest if you only spend 10 minutes there, and you can take up to 5 friends!
Seriously, if you hide it somewhere in the dungeon you're exploring, your party could get a quick short rest in, likely without any wandering monsters even noticing!
The College of Creation is basically some old-school Dinsey magic - all about animating objects and having them fight alongside you. Seriously, this is the most whimsical, lovely subclass.
There are a lot of elements of this subclass that have literal, visible but intangible notes floating around people. It's delightful. Also, you could play music that turns into a carriage for your party once you get to a high enough level.
Finally, the Armorer is basically if you want to be Iron Man. If that hasn't sold you: what about a set of plate armor you can wear under your clothes and that doesn't make it hard to sneak? How about shooting lightning from your gloves?
Man, this is making me wonder if Battle-Smith is still my favorite Artificer subclass...
Anyway: big caveat: I'm basing my understanding of all these features on the UA's they came in. We can expect a bit of rebalancing and re-working. But I can't wait to hear what other options are included!
And I just ordered it from my Friendly Local Game Store to pick it up when it's available.
No comments:
Post a Comment